Designing for the Moment: How One-Minute Interventions Fit or Falter Across Domains

Fuente: arXiv
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Hauptverfasser: Hassanzadeh, Zahra, Hsu, Anne, Kornfield, Rachel, Haag, David, Bhattacharjee, Ananya, Olson, Jay, Smeddinck, Jan David, Farb, Norman, Mariakakis, Alex, Chilton, Lydia, Williams, Joseph Jay
Format: Preprint
Veröffentlicht: 2026
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author Hassanzadeh, Zahra
Hsu, Anne
Kornfield, Rachel
Haag, David
Bhattacharjee, Ananya
Olson, Jay
Smeddinck, Jan David
Farb, Norman
Mariakakis, Alex
Chilton, Lydia
Williams, Joseph Jay
author_facet Hassanzadeh, Zahra
Hsu, Anne
Kornfield, Rachel
Haag, David
Bhattacharjee, Ananya
Olson, Jay
Smeddinck, Jan David
Farb, Norman
Mariakakis, Alex
Chilton, Lydia
Williams, Joseph Jay
contents This paper explores the design space for one-minute digital interventions that prompt immediate action without onboarding or sensing. By embracing Fogg's Behavior Model and four design principles informed by literature, the goal of these interventions was to provide triggers that encourage actions so simple that even people with low motivation would be willing to complete them. We examined the utility of these prompts by conducting a 14-day study with 22 participants interested in making small lifestyle improvements in at least one of three domains: physical activity, healthy eating, and mental well-being. When combined with insights drawn from participants' rewrites of our prompts, our findings suggest that intentional personalization through co-authorship could be a lightweight personalization mechanism that balances relevance with low friction.
format Preprint
id arxiv_https___arxiv_org_abs_2605_29051
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Designing for the Moment: How One-Minute Interventions Fit or Falter Across Domains
Hassanzadeh, Zahra
Hsu, Anne
Kornfield, Rachel
Haag, David
Bhattacharjee, Ananya
Olson, Jay
Smeddinck, Jan David
Farb, Norman
Mariakakis, Alex
Chilton, Lydia
Williams, Joseph Jay
Human-Computer Interaction
This paper explores the design space for one-minute digital interventions that prompt immediate action without onboarding or sensing. By embracing Fogg's Behavior Model and four design principles informed by literature, the goal of these interventions was to provide triggers that encourage actions so simple that even people with low motivation would be willing to complete them. We examined the utility of these prompts by conducting a 14-day study with 22 participants interested in making small lifestyle improvements in at least one of three domains: physical activity, healthy eating, and mental well-being. When combined with insights drawn from participants' rewrites of our prompts, our findings suggest that intentional personalization through co-authorship could be a lightweight personalization mechanism that balances relevance with low friction.
title Designing for the Moment: How One-Minute Interventions Fit or Falter Across Domains
topic Human-Computer Interaction
url https://arxiv.org/abs/2605.29051