DynSess: Dynamic Session-Level Evaluation and Optimization Framework for Role-Playing Agents

Fuente: arXiv
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Autori principali: Zhang, Rongsheng, Tang, Jiji, Ren, Junnan, Bao, Zuyi, Chen, Weijie, Hu, Ruofan, Zhao, Zhou, Lv, Tangjie, Zhang, Yan
Natura: Preprint
Pubblicazione: 2026
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author Zhang, Rongsheng
Tang, Jiji
Ren, Junnan
Bao, Zuyi
Chen, Weijie
Hu, Ruofan
Zhao, Zhou
Lv, Tangjie
Zhang, Yan
author_facet Zhang, Rongsheng
Tang, Jiji
Ren, Junnan
Bao, Zuyi
Chen, Weijie
Hu, Ruofan
Zhao, Zhou
Lv, Tangjie
Zhang, Yan
contents Role-playing with large language models is fundamentally a session-level task, requiring agents to sustain character identity and interaction quality across extended multi-turn conversations. Yet existing evaluation and optimization methods remain largely turn-level, failing to capture long-horizon quality. We propose DynSess, a unified session-level framework for role-playing agents. DynSess-Eval scores complete dialogue sessions via rubrics targeting long-horizon behaviors. Leveraging its session-level rewards, we construct high-quality training trajectories through multi-turn lookahead search and train DynSess-Character with two complementary variants: DSPO (off-policy) and GSRPO (on-policy). Experiments show that DynSess-Eval aligns with human judgments substantially better than prior evaluators, and blind human evaluation further shows that DynSess-Character matches the strongest character model despite using substantially fewer parameters, while maintaining strong role consistency and interactive ability. Our dataset and code will be released to facilitate future research.
format Preprint
id arxiv_https___arxiv_org_abs_2605_29256
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle DynSess: Dynamic Session-Level Evaluation and Optimization Framework for Role-Playing Agents
Zhang, Rongsheng
Tang, Jiji
Ren, Junnan
Bao, Zuyi
Chen, Weijie
Hu, Ruofan
Zhao, Zhou
Lv, Tangjie
Zhang, Yan
Computation and Language
Artificial Intelligence
Role-playing with large language models is fundamentally a session-level task, requiring agents to sustain character identity and interaction quality across extended multi-turn conversations. Yet existing evaluation and optimization methods remain largely turn-level, failing to capture long-horizon quality. We propose DynSess, a unified session-level framework for role-playing agents. DynSess-Eval scores complete dialogue sessions via rubrics targeting long-horizon behaviors. Leveraging its session-level rewards, we construct high-quality training trajectories through multi-turn lookahead search and train DynSess-Character with two complementary variants: DSPO (off-policy) and GSRPO (on-policy). Experiments show that DynSess-Eval aligns with human judgments substantially better than prior evaluators, and blind human evaluation further shows that DynSess-Character matches the strongest character model despite using substantially fewer parameters, while maintaining strong role consistency and interactive ability. Our dataset and code will be released to facilitate future research.
title DynSess: Dynamic Session-Level Evaluation and Optimization Framework for Role-Playing Agents
topic Computation and Language
Artificial Intelligence
url https://arxiv.org/abs/2605.29256