PhoneWorld: Scaling Phone-Use Agent Environments

Fuente: arXiv
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Main Authors: Tang, Zhengyang, Liu, Yuxuan, Lai, Xin, Li, Junyi, Lyu, Pengyuan, Jason, Guo, Yiduo, Fang, Zhengyao, Ding, Yang, Zhang, Yi, Wang, Weinong, Shen, Huawen, Zhou, Xingran, Wu, Liang, Tang, Fei, Fan, Sunqi, Peng, Shangpin, Ruan, Zheng, Zhang, Anran, Wang, Benyou, Yan, Rui, Wen, Ji-Rong, Zhang, Chengquan, Hu, Han
Format: Preprint
Published: 2026
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author Tang, Zhengyang
Liu, Yuxuan
Lai, Xin
Li, Junyi
Lyu, Pengyuan
Jason
Guo, Yiduo
Fang, Zhengyao
Ding, Yang
Zhang, Yi
Wang, Weinong
Shen, Huawen
Zhou, Xingran
Wu, Liang
Tang, Fei
Fan, Sunqi
Peng, Shangpin
Ruan, Zheng
Zhang, Anran
Wang, Benyou
Yan, Rui
Wen, Ji-Rong
Zhang, Chengquan
Hu, Han
author_facet Tang, Zhengyang
Liu, Yuxuan
Lai, Xin
Li, Junyi
Lyu, Pengyuan
Jason
Guo, Yiduo
Fang, Zhengyao
Ding, Yang
Zhang, Yi
Wang, Weinong
Shen, Huawen
Zhou, Xingran
Wu, Liang
Tang, Fei
Fan, Sunqi
Peng, Shangpin
Ruan, Zheng
Zhang, Anran
Wang, Benyou
Yan, Rui
Wen, Ji-Rong
Zhang, Chengquan
Hu, Han
contents A central bottleneck for phone-use agents is that controllable, reproducible environments covering real mobile behavior are hard to build at scale. Existing mobile-agent benchmarks have made important progress on evaluation, but they do not by themselves provide a scalable way to construct many new phone-use environments. We present PhoneWorld, a reusable pipeline that converts real GUI trajectories and screenshots into controllable phone-use environments, executable tasks, automatic verifiers, and training rollouts. Rather than hand-building one mobile benchmark at a time, PhoneWorld uses real trajectories to recover which screens matter, how screens connect, which interactions must change environment state, and which user goals admit automatic verification. From these signals, it builds runnable mock Android apps backed by read-only app content and mutable state, then derives executable tasks, rule-based verifiers, and training rollouts from the same environments. In its current instantiation, PhoneWorld covers 34 apps across 16 domains, spanning common consumer mobile behaviors such as search, browsing, shopping, booking, media, and social interaction. Under a fixed training budget, replacing 10K steps from an auxiliary AndroidWorld corpus in an AndroidWorld-based baseline with broad PhoneWorld supervision improves all four evaluation benchmarks at once, raising HYMobileBench by 17.7 points, AndroidControl by 6.0 points, AndroidWorld by 14.7 points, and PhoneWorld by 52.5 points. We then study two additional scaling questions: increasing the amount of PhoneWorld supervision strongly improves PhoneWorld performance, and under a fixed PhoneWorld budget, expanding app coverage yields even larger gains. Overall, PhoneWorld shifts the focus from building one mobile benchmark at a time to scaling the supply of phone-use environments themselves.
format Preprint
id arxiv_https___arxiv_org_abs_2605_29486
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle PhoneWorld: Scaling Phone-Use Agent Environments
Tang, Zhengyang
Liu, Yuxuan
Lai, Xin
Li, Junyi
Lyu, Pengyuan
Jason
Guo, Yiduo
Fang, Zhengyao
Ding, Yang
Zhang, Yi
Wang, Weinong
Shen, Huawen
Zhou, Xingran
Wu, Liang
Tang, Fei
Fan, Sunqi
Peng, Shangpin
Ruan, Zheng
Zhang, Anran
Wang, Benyou
Yan, Rui
Wen, Ji-Rong
Zhang, Chengquan
Hu, Han
Computation and Language
Artificial Intelligence
Machine Learning
A central bottleneck for phone-use agents is that controllable, reproducible environments covering real mobile behavior are hard to build at scale. Existing mobile-agent benchmarks have made important progress on evaluation, but they do not by themselves provide a scalable way to construct many new phone-use environments. We present PhoneWorld, a reusable pipeline that converts real GUI trajectories and screenshots into controllable phone-use environments, executable tasks, automatic verifiers, and training rollouts. Rather than hand-building one mobile benchmark at a time, PhoneWorld uses real trajectories to recover which screens matter, how screens connect, which interactions must change environment state, and which user goals admit automatic verification. From these signals, it builds runnable mock Android apps backed by read-only app content and mutable state, then derives executable tasks, rule-based verifiers, and training rollouts from the same environments. In its current instantiation, PhoneWorld covers 34 apps across 16 domains, spanning common consumer mobile behaviors such as search, browsing, shopping, booking, media, and social interaction. Under a fixed training budget, replacing 10K steps from an auxiliary AndroidWorld corpus in an AndroidWorld-based baseline with broad PhoneWorld supervision improves all four evaluation benchmarks at once, raising HYMobileBench by 17.7 points, AndroidControl by 6.0 points, AndroidWorld by 14.7 points, and PhoneWorld by 52.5 points. We then study two additional scaling questions: increasing the amount of PhoneWorld supervision strongly improves PhoneWorld performance, and under a fixed PhoneWorld budget, expanding app coverage yields even larger gains. Overall, PhoneWorld shifts the focus from building one mobile benchmark at a time to scaling the supply of phone-use environments themselves.
title PhoneWorld: Scaling Phone-Use Agent Environments
topic Computation and Language
Artificial Intelligence
Machine Learning
url https://arxiv.org/abs/2605.29486