_version_ 1866914612826341376
author Wang, Kevin
Thöni, Anna
Kempinski, Benjamin
Cheng, Bobby
Yao, Jianzhu
Finch, Benjamin
Guertler, Leon
Nadkarni, Viraj
Jiang, Yihan
Korshuk, Aliaksei
Buyantuev, Alexander
Makarov, Ilya
Wu, Siyuan
Cheng, Yu-Chi
Ju, Yan-Ru
Wu, Ti-Rong
Chu, I-Hsuan
Yang, Yu-Yu
Wu, I-Chen
Huang, Yitian
Cao, Qinlu
Sun, Yiheng
Dai, Yuhong
Yao, Hongkun
Fu, Jingxuan
Zhang, Jiwei
Liao, Hao
Ebeling, Mossimo
Arun, Govind
Bathini, Sadhvik
Arya, Mihir S
Anish, Avinash
Ranjan, Aditya
Phatnani, Kirtana Sunil
KS, Paval
Mehta, Vrushali
S, Aravind
Arora, Nikhil
Upadhyay, Tanya
Bandagale, Amol
Lu, Yuan
Hsiao, ChunEn
Lin, YuTing
Chung, Arvin
Thomas, Jerry John
Laurière, Mathieu
Choshen, Leshem
Bachrach, Yoram
Viswanath, Pramod
Polukarov, Maria
Tan, Cheston
Kachman, Tal
Wang, Atlas
author_facet Wang, Kevin
Thöni, Anna
Kempinski, Benjamin
Cheng, Bobby
Yao, Jianzhu
Finch, Benjamin
Guertler, Leon
Nadkarni, Viraj
Jiang, Yihan
Korshuk, Aliaksei
Buyantuev, Alexander
Makarov, Ilya
Wu, Siyuan
Cheng, Yu-Chi
Ju, Yan-Ru
Wu, Ti-Rong
Chu, I-Hsuan
Yang, Yu-Yu
Wu, I-Chen
Huang, Yitian
Cao, Qinlu
Sun, Yiheng
Dai, Yuhong
Yao, Hongkun
Fu, Jingxuan
Zhang, Jiwei
Liao, Hao
Ebeling, Mossimo
Arun, Govind
Bathini, Sadhvik
Arya, Mihir S
Anish, Avinash
Ranjan, Aditya
Phatnani, Kirtana Sunil
KS, Paval
Mehta, Vrushali
S, Aravind
Arora, Nikhil
Upadhyay, Tanya
Bandagale, Amol
Lu, Yuan
Hsiao, ChunEn
Lin, YuTing
Chung, Arvin
Thomas, Jerry John
Laurière, Mathieu
Choshen, Leshem
Bachrach, Yoram
Viswanath, Pramod
Polukarov, Maria
Tan, Cheston
Kachman, Tal
Wang, Atlas
contents Large language models (LLMs) are increasingly deployed as interactive agents, yet their capacity for social and strategic reasoning over extended interaction remains poorly understood. Existing evaluations rely on static vignettes or single-game benchmarks that cannot capture the sustained, multi-faceted reasoning that real-world multi-agent settings demand. We introduce Mindgames, a multi-game arena and evaluation platform for LLM agents that operationalizes complementary reasoning demands relevant to ``theory of mind'': belief attribution under hidden information, opponent modeling through repeated strategic interaction, cooperative inference under knowledge asymmetries, and sustained deception in social deduction. Built on TextArena, Mindgames provides a unified interaction interface, TrueSkill-based rating, and full trajectory logging across four game environments. We instantiate Mindgames through a 2025 competition cycle hosted at a major AI conference, which assessed 944 submitted agents from 76 teams across four games: Colonel Blotto, Iterated Prisoner's Dilemma, Codenames, and Secret Mafia. Our analysis surfaces both agent-level and evaluation-level limitations: brittle rule adherence remains a major bottleneck, top-performing systems repeatedly rely on explicit structural scaffolding, and leaderboard validity differs sharply across environments. In particular, failure-heavy environments can reward robustness to opponent errors as much as strategic ability, with Secret Mafia exhibiting a pronounced error-survival confound in this cycle. We release a dataset of 29,571 multi-agent games with turn-level observations, actions, and rewards, together with MG-Ref, a deterministic offline tournament protocol that scores new agents against a frozen reference pool of top-ranked, low-error Stage~II submissions under the same error-attribution lens used in this analysis.
format Preprint
id arxiv_https___arxiv_org_abs_2605_29512
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle MINDGAMES: A Live Arena for Evaluating Social and Strategic Reasoning in Multi-Agent LLMs
Wang, Kevin
Thöni, Anna
Kempinski, Benjamin
Cheng, Bobby
Yao, Jianzhu
Finch, Benjamin
Guertler, Leon
Nadkarni, Viraj
Jiang, Yihan
Korshuk, Aliaksei
Buyantuev, Alexander
Makarov, Ilya
Wu, Siyuan
Cheng, Yu-Chi
Ju, Yan-Ru
Wu, Ti-Rong
Chu, I-Hsuan
Yang, Yu-Yu
Wu, I-Chen
Huang, Yitian
Cao, Qinlu
Sun, Yiheng
Dai, Yuhong
Yao, Hongkun
Fu, Jingxuan
Zhang, Jiwei
Liao, Hao
Ebeling, Mossimo
Arun, Govind
Bathini, Sadhvik
Arya, Mihir S
Anish, Avinash
Ranjan, Aditya
Phatnani, Kirtana Sunil
KS, Paval
Mehta, Vrushali
S, Aravind
Arora, Nikhil
Upadhyay, Tanya
Bandagale, Amol
Lu, Yuan
Hsiao, ChunEn
Lin, YuTing
Chung, Arvin
Thomas, Jerry John
Laurière, Mathieu
Choshen, Leshem
Bachrach, Yoram
Viswanath, Pramod
Polukarov, Maria
Tan, Cheston
Kachman, Tal
Wang, Atlas
Artificial Intelligence
Large language models (LLMs) are increasingly deployed as interactive agents, yet their capacity for social and strategic reasoning over extended interaction remains poorly understood. Existing evaluations rely on static vignettes or single-game benchmarks that cannot capture the sustained, multi-faceted reasoning that real-world multi-agent settings demand. We introduce Mindgames, a multi-game arena and evaluation platform for LLM agents that operationalizes complementary reasoning demands relevant to ``theory of mind'': belief attribution under hidden information, opponent modeling through repeated strategic interaction, cooperative inference under knowledge asymmetries, and sustained deception in social deduction. Built on TextArena, Mindgames provides a unified interaction interface, TrueSkill-based rating, and full trajectory logging across four game environments. We instantiate Mindgames through a 2025 competition cycle hosted at a major AI conference, which assessed 944 submitted agents from 76 teams across four games: Colonel Blotto, Iterated Prisoner's Dilemma, Codenames, and Secret Mafia. Our analysis surfaces both agent-level and evaluation-level limitations: brittle rule adherence remains a major bottleneck, top-performing systems repeatedly rely on explicit structural scaffolding, and leaderboard validity differs sharply across environments. In particular, failure-heavy environments can reward robustness to opponent errors as much as strategic ability, with Secret Mafia exhibiting a pronounced error-survival confound in this cycle. We release a dataset of 29,571 multi-agent games with turn-level observations, actions, and rewards, together with MG-Ref, a deterministic offline tournament protocol that scores new agents against a frozen reference pool of top-ranked, low-error Stage~II submissions under the same error-attribution lens used in this analysis.
title MINDGAMES: A Live Arena for Evaluating Social and Strategic Reasoning in Multi-Agent LLMs
topic Artificial Intelligence
url https://arxiv.org/abs/2605.29512