Learning Representations from 3D Gaussian Splats

Fuente: arXiv
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Autori principali: Farganus, Julia, Żurawicki, Krzysztof, Gaweł, Arkadiusz, Jakubowska, Weronika, Kwaśnicka, Halina
Natura: Preprint
Pubblicazione: 2026
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author Farganus, Julia
Żurawicki, Krzysztof
Gaweł, Arkadiusz
Jakubowska, Weronika
Kwaśnicka, Halina
author_facet Farganus, Julia
Żurawicki, Krzysztof
Gaweł, Arkadiusz
Jakubowska, Weronika
Kwaśnicka, Halina
contents 3D Gaussian Splatting (3DGS) is a recent approach for scene rendering. Although primarily designed for view synthesis, its potential for scene understanding tasks remains underexplored. In this work, we conduct a comparative evaluation of various geometric deep learning architectures for the classification of 3D scenes represented using Gaussian Splatting. We benchmark point-based and graph-based models across both traditional point cloud datasets and dedicated Gaussian Splatting datasets. Scenes are embedded into latent representations, which are evaluated through end-to-end classification, linear probing, and clustering analysis. Our study provides insight into the suitability of different geometry-aware architectures and input feature configurations for learning effective 3D Gaussian Splat representations. The results highlight consistent differences between architectural families and reveal the impact of Gaussian-specific attributes on the quality of representation.
format Preprint
id arxiv_https___arxiv_org_abs_2605_29549
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Learning Representations from 3D Gaussian Splats
Farganus, Julia
Żurawicki, Krzysztof
Gaweł, Arkadiusz
Jakubowska, Weronika
Kwaśnicka, Halina
Computer Vision and Pattern Recognition
3D Gaussian Splatting (3DGS) is a recent approach for scene rendering. Although primarily designed for view synthesis, its potential for scene understanding tasks remains underexplored. In this work, we conduct a comparative evaluation of various geometric deep learning architectures for the classification of 3D scenes represented using Gaussian Splatting. We benchmark point-based and graph-based models across both traditional point cloud datasets and dedicated Gaussian Splatting datasets. Scenes are embedded into latent representations, which are evaluated through end-to-end classification, linear probing, and clustering analysis. Our study provides insight into the suitability of different geometry-aware architectures and input feature configurations for learning effective 3D Gaussian Splat representations. The results highlight consistent differences between architectural families and reveal the impact of Gaussian-specific attributes on the quality of representation.
title Learning Representations from 3D Gaussian Splats
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2605.29549