BitC-3DGS: High-Capacity 3D Gaussian Splatting Watermarking via Bit Compression

Fuente: arXiv
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Autori principali: Bi, Yuquan, Yu, Baosheng, Lei, Yingke, Yang, Jianwei, Wang, Hongsong, Gui, Jie, Tang, Yuan Yan, Kwok, James Tin-Yau
Natura: Preprint
Pubblicazione: 2026
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author Bi, Yuquan
Yu, Baosheng
Lei, Yingke
Yang, Jianwei
Wang, Hongsong
Gui, Jie
Tang, Yuan Yan
Kwok, James Tin-Yau
author_facet Bi, Yuquan
Yu, Baosheng
Lei, Yingke
Yang, Jianwei
Wang, Hongsong
Gui, Jie
Tang, Yuan Yan
Kwok, James Tin-Yau
contents High-capacity watermarking is necessary for 3D Gaussian Splatting (3DGS) assets to embed rich information (e.g., ownership, provenance, and authentication codes), enabling reliable identification and integrity verification in large-scale 3D asset pipelines. Existing bit-to-token watermarking methods based on a pre-trained text encoder are limited to 77-bit messages due to CLIP's fixed 77-token context length, as tokens beyond this limit are unsupported by learned positional embeddings. To address this limitation, we introduce BitC-3DGS, a bit-compression framework that encodes multiple message bits per token. It employs a bit-compressed tokenization scheme that encodes multiple bits within the same chunk into a single semantic token. To enable recovery of the compressed information, it further introduces a dual-branch architecture for joint chunk decompression and bit decoding, along with a hard-message sampling strategy to improve combinatorial coverage during decoder training. Extensive experiments on the Blender and LLFF datasets demonstrate the effectiveness of BitC-3DGS for high-capacity watermarking, achieving high message recovery accuracy and rendering fidelity. For example, it supports 128-bit message capacity with recovery accuracy comparable to that of 64-bit messages in recent state-of-the-art methods.
format Preprint
id arxiv_https___arxiv_org_abs_2605_29583
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle BitC-3DGS: High-Capacity 3D Gaussian Splatting Watermarking via Bit Compression
Bi, Yuquan
Yu, Baosheng
Lei, Yingke
Yang, Jianwei
Wang, Hongsong
Gui, Jie
Tang, Yuan Yan
Kwok, James Tin-Yau
Computer Vision and Pattern Recognition
High-capacity watermarking is necessary for 3D Gaussian Splatting (3DGS) assets to embed rich information (e.g., ownership, provenance, and authentication codes), enabling reliable identification and integrity verification in large-scale 3D asset pipelines. Existing bit-to-token watermarking methods based on a pre-trained text encoder are limited to 77-bit messages due to CLIP's fixed 77-token context length, as tokens beyond this limit are unsupported by learned positional embeddings. To address this limitation, we introduce BitC-3DGS, a bit-compression framework that encodes multiple message bits per token. It employs a bit-compressed tokenization scheme that encodes multiple bits within the same chunk into a single semantic token. To enable recovery of the compressed information, it further introduces a dual-branch architecture for joint chunk decompression and bit decoding, along with a hard-message sampling strategy to improve combinatorial coverage during decoder training. Extensive experiments on the Blender and LLFF datasets demonstrate the effectiveness of BitC-3DGS for high-capacity watermarking, achieving high message recovery accuracy and rendering fidelity. For example, it supports 128-bit message capacity with recovery accuracy comparable to that of 64-bit messages in recent state-of-the-art methods.
title BitC-3DGS: High-Capacity 3D Gaussian Splatting Watermarking via Bit Compression
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2605.29583