PTCG-Bench: Can LLM Agents Master Pokémon Trading Card Game?

Fuente: arXiv
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Autori principali: Hua, Dongdong, Sun, Yifei, Huang, Renhong, Gao, Feng, Wang, Chunping, Yang, Yang
Natura: Preprint
Pubblicazione: 2026
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author Hua, Dongdong
Sun, Yifei
Huang, Renhong
Gao, Feng
Wang, Chunping
Yang, Yang
author_facet Hua, Dongdong
Sun, Yifei
Huang, Renhong
Gao, Feng
Wang, Chunping
Yang, Yang
contents Given a strategically complex board game, human players can quickly learn to devise strategies after playing a few rounds. Autonomous agents require similar capabilities in realistic interactive environments, yet existing agent benchmarks often fail to fully capture such strategic and evolving decision-making scenarios. We present PTCG-Bench, a benchmark built on the Pok'{e}mon Trading Card Game (PTCG) that evaluates LLM agents at two complementary levels: (1) their decision-making performance within a single complex environment, and (2) their ability to self-evolving through accumulated experience. We further include a modular harness ablation to better interpret agent performance without conflating it with model capability. Our experiments show that, although LLM agents can achieve non-trivial gameplay performance, sustained and stable self-evolution remains challenging, and performance is sensitive to harness design. We hope that PTCG-Bench will facilitate future research on harness-aware and self-evolving agents in realistic interactive environments.
format Preprint
id arxiv_https___arxiv_org_abs_2605_29653
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle PTCG-Bench: Can LLM Agents Master Pokémon Trading Card Game?
Hua, Dongdong
Sun, Yifei
Huang, Renhong
Gao, Feng
Wang, Chunping
Yang, Yang
Artificial Intelligence
Given a strategically complex board game, human players can quickly learn to devise strategies after playing a few rounds. Autonomous agents require similar capabilities in realistic interactive environments, yet existing agent benchmarks often fail to fully capture such strategic and evolving decision-making scenarios. We present PTCG-Bench, a benchmark built on the Pok'{e}mon Trading Card Game (PTCG) that evaluates LLM agents at two complementary levels: (1) their decision-making performance within a single complex environment, and (2) their ability to self-evolving through accumulated experience. We further include a modular harness ablation to better interpret agent performance without conflating it with model capability. Our experiments show that, although LLM agents can achieve non-trivial gameplay performance, sustained and stable self-evolution remains challenging, and performance is sensitive to harness design. We hope that PTCG-Bench will facilitate future research on harness-aware and self-evolving agents in realistic interactive environments.
title PTCG-Bench: Can LLM Agents Master Pokémon Trading Card Game?
topic Artificial Intelligence
url https://arxiv.org/abs/2605.29653