minWM: A Full-Stack Open-Source Framework for Real-Time Interactive Video World Models

Fuente: arXiv
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Autores principales: Zhao, Min, Zhu, Hongzhou, Yan, Bokai, Zhou, Zihan, Chen, Yimin, Sun, Wenqiang, Zheng, Kaiwen, He, Guande, Yang, Xiao, Li, Chongxuan, Bao, Fan, Zhu, Jun
Formato: Preprint
Publicado: 2026
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author Zhao, Min
Zhu, Hongzhou
Yan, Bokai
Zhou, Zihan
Chen, Yimin
Sun, Wenqiang
Zheng, Kaiwen
He, Guande
Yang, Xiao
Li, Chongxuan
Bao, Fan
Zhu, Jun
author_facet Zhao, Min
Zhu, Hongzhou
Yan, Bokai
Zhou, Zihan
Chen, Yimin
Sun, Wenqiang
Zheng, Kaiwen
He, Guande
Yang, Xiao
Li, Chongxuan
Bao, Fan
Zhu, Jun
contents Recent video diffusion foundation models have achieved remarkable progress in high-quality video generation, yet turning them into real-time interactive video world models remains challenging. Interactive world models require controllable, causal, and low-latency rollout, which in practice demands a full pipeline spanning data construction, controllable fine-tuning, autoregressive training, few-step distillation, and streaming inference. In this work, we present minWM, a full-stack open-source framework for building real-time interactive video world models. minWM provides an end-to-end pipeline that converts existing bidirectional T2V/TI2V video foundation models into camera-controllable few-step autoregressive world models. Specifically, minWM first fine-tunes a bidirectional video diffusion model with camera control, and then applies the Causal Forcing / Causal Forcing++ pipeline, including AR diffusion training, causal ODE or causal consistency distillation, and asymmetric DMD, to distill it into a few-step autoregressive generator for low-latency rollout. The framework is modular and architecture-extensible: we instantiate it on representative open backbones, including Wan2.1-T2V-1.3B and HY1.5-TI2V-8B, covering both cross-attention-based condition injection and MMDiT-style architectures. minWM also supports adapting existing video world models, such as HY-WorldPlay, to new data distributions, training recipes, and latency targets. Beyond releasing runnable scripts, checkpoints, documentation, and inference code, we provide practical ablations on camera trajectory quality, controllability training steps, and minimal batch-size requirements. We hope minWM serves as a reproducible and extensible recipe for building and adapting real-time interactive video world models. Project Page: [https://github.com/shengshu-ai/minWM](https://github.com/shengshu-ai/minWM)
format Preprint
id arxiv_https___arxiv_org_abs_2605_30263
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle minWM: A Full-Stack Open-Source Framework for Real-Time Interactive Video World Models
Zhao, Min
Zhu, Hongzhou
Yan, Bokai
Zhou, Zihan
Chen, Yimin
Sun, Wenqiang
Zheng, Kaiwen
He, Guande
Yang, Xiao
Li, Chongxuan
Bao, Fan
Zhu, Jun
Computer Vision and Pattern Recognition
Recent video diffusion foundation models have achieved remarkable progress in high-quality video generation, yet turning them into real-time interactive video world models remains challenging. Interactive world models require controllable, causal, and low-latency rollout, which in practice demands a full pipeline spanning data construction, controllable fine-tuning, autoregressive training, few-step distillation, and streaming inference. In this work, we present minWM, a full-stack open-source framework for building real-time interactive video world models. minWM provides an end-to-end pipeline that converts existing bidirectional T2V/TI2V video foundation models into camera-controllable few-step autoregressive world models. Specifically, minWM first fine-tunes a bidirectional video diffusion model with camera control, and then applies the Causal Forcing / Causal Forcing++ pipeline, including AR diffusion training, causal ODE or causal consistency distillation, and asymmetric DMD, to distill it into a few-step autoregressive generator for low-latency rollout. The framework is modular and architecture-extensible: we instantiate it on representative open backbones, including Wan2.1-T2V-1.3B and HY1.5-TI2V-8B, covering both cross-attention-based condition injection and MMDiT-style architectures. minWM also supports adapting existing video world models, such as HY-WorldPlay, to new data distributions, training recipes, and latency targets. Beyond releasing runnable scripts, checkpoints, documentation, and inference code, we provide practical ablations on camera trajectory quality, controllability training steps, and minimal batch-size requirements. We hope minWM serves as a reproducible and extensible recipe for building and adapting real-time interactive video world models. Project Page: [https://github.com/shengshu-ai/minWM](https://github.com/shengshu-ai/minWM)
title minWM: A Full-Stack Open-Source Framework for Real-Time Interactive Video World Models
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2605.30263