Can LLM Teams Play What? Where? When?

Fuente: arXiv
Salvato in:
Dettagli Bibliografici
Autori principali: Kotelnikova, Anastasia, Byzov, Viktor, Dolzhenkova, Maria, Kotelnikov, Evgeny
Natura: Preprint
Pubblicazione: 2026
Soggetti:
Accesso online:
Tags: Aggiungi Tag
Nessun Tag, puoi essere il primo ad aggiungerne!!
_version_ 1866916062333763584
author Kotelnikova, Anastasia
Byzov, Viktor
Dolzhenkova, Maria
Kotelnikov, Evgeny
author_facet Kotelnikova, Anastasia
Byzov, Viktor
Dolzhenkova, Maria
Kotelnikov, Evgeny
contents Large language models (LLMs) remain limited on tasks requiring indirect reasoning, cultural knowledge, and coordinated hypothesis testing. We investigate whether team-based interaction improves LLM performance in What? Where? When? (ChGK), a quiz game designed to reward collective reasoning. We introduce three team strategies: Voting, Silent Team (the captain observes final answers), and Talkative Team (the captain observes both answers and rationales). To minimize data leakage, we evaluate these strategies on a dataset consisting of 572 ChGK questions released in 2025. Using six recent large-scale open models, we show that team-based strategies outperform single-model baselines, yielding gains of up to 20 percentage points in accuracy. The best team achieves 44.23% accuracy, and approaches human team performance on questions with available human statistics. Analysis of inter-model diversity reveals that disagreement strongly predicts lower accuracy, but explanatory communication substantially mitigates performance drops. We further examine captain behavior and find no evidence of self-preference bias; access to peer rationales improves captain judgments. Overall, LLM teams function primarily as answer selection and error-filtering mechanisms rather than generators of novel solutions. Our findings highlight the importance of interaction and suggest adaptive strategies as a promising direction for multi-agent systems.
format Preprint
id arxiv_https___arxiv_org_abs_2605_30459
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Can LLM Teams Play What? Where? When?
Kotelnikova, Anastasia
Byzov, Viktor
Dolzhenkova, Maria
Kotelnikov, Evgeny
Computation and Language
Large language models (LLMs) remain limited on tasks requiring indirect reasoning, cultural knowledge, and coordinated hypothesis testing. We investigate whether team-based interaction improves LLM performance in What? Where? When? (ChGK), a quiz game designed to reward collective reasoning. We introduce three team strategies: Voting, Silent Team (the captain observes final answers), and Talkative Team (the captain observes both answers and rationales). To minimize data leakage, we evaluate these strategies on a dataset consisting of 572 ChGK questions released in 2025. Using six recent large-scale open models, we show that team-based strategies outperform single-model baselines, yielding gains of up to 20 percentage points in accuracy. The best team achieves 44.23% accuracy, and approaches human team performance on questions with available human statistics. Analysis of inter-model diversity reveals that disagreement strongly predicts lower accuracy, but explanatory communication substantially mitigates performance drops. We further examine captain behavior and find no evidence of self-preference bias; access to peer rationales improves captain judgments. Overall, LLM teams function primarily as answer selection and error-filtering mechanisms rather than generators of novel solutions. Our findings highlight the importance of interaction and suggest adaptive strategies as a promising direction for multi-agent systems.
title Can LLM Teams Play What? Where? When?
topic Computation and Language
url https://arxiv.org/abs/2605.30459