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Autori principali: Cao, Zhihao, Shao, Qi, Zhai, Shuhao, Tian, Feng, Nguyen, Anh, Wang, Hesheng, Huang, Baoru
Natura: Preprint
Pubblicazione: 2026
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Accesso online:https://arxiv.org/abs/2605.30488
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author Cao, Zhihao
Shao, Qi
Zhai, Shuhao
Tian, Feng
Nguyen, Anh
Wang, Hesheng
Huang, Baoru
author_facet Cao, Zhihao
Shao, Qi
Zhai, Shuhao
Tian, Feng
Nguyen, Anh
Wang, Hesheng
Huang, Baoru
contents Collaborative dense SLAM is essential for multi-robot teams to achieve scalable and consistent 3D perception across large-scale outdoor environments. Existing systems typically depend on depth sensors, incurring significant payload, power, and calibration costs. Monocular RGB cameras are a lightweight alternative, but collaborative monocular dense SLAM remains difficult due to scale ambiguity, unreliable inter-agent data association, especially in outdoor scenes where low overlap and repetitive structures make traditional feature matching unreliable, motivating robust geometric information. We propose CoMo3R-SLAM, the first collaborative monocular dense RGB SLAM system that leverages robust learned feed-forward 3D reconstruction priors for outdoor multi-agent mapping. Each agent runs a prior-guided front-end for real-time tracking and local dense fusion, while a coordinator performs dense pointmap matching for cross-agent verification, closed-form Sim(3) gauge synchronization, and GPU-accelerated global bundle adjustment with segment-level depth optimization. Requiring neither depth sensors nor parametric intrinsics, our system produces robust cross-agent constraints and globally consistent metric maps from monocular RGB alone. On Tanks and Temples and Waymo sequences, CoMo3R-SLAM achieves the best ATE on three of four Tanks and Temples scenes and competitive Waymo accuracy, matching or exceeding state-of-the-art RGB-D methods while running online at 8 FPS.
format Preprint
id arxiv_https___arxiv_org_abs_2605_30488
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle CoMo3R-SLAM: Collaborative Monocular Dense SLAM with Learned 3D Reconstruction Priors for Outdoor Multi-Agent Systems
Cao, Zhihao
Shao, Qi
Zhai, Shuhao
Tian, Feng
Nguyen, Anh
Wang, Hesheng
Huang, Baoru
Robotics
Collaborative dense SLAM is essential for multi-robot teams to achieve scalable and consistent 3D perception across large-scale outdoor environments. Existing systems typically depend on depth sensors, incurring significant payload, power, and calibration costs. Monocular RGB cameras are a lightweight alternative, but collaborative monocular dense SLAM remains difficult due to scale ambiguity, unreliable inter-agent data association, especially in outdoor scenes where low overlap and repetitive structures make traditional feature matching unreliable, motivating robust geometric information. We propose CoMo3R-SLAM, the first collaborative monocular dense RGB SLAM system that leverages robust learned feed-forward 3D reconstruction priors for outdoor multi-agent mapping. Each agent runs a prior-guided front-end for real-time tracking and local dense fusion, while a coordinator performs dense pointmap matching for cross-agent verification, closed-form Sim(3) gauge synchronization, and GPU-accelerated global bundle adjustment with segment-level depth optimization. Requiring neither depth sensors nor parametric intrinsics, our system produces robust cross-agent constraints and globally consistent metric maps from monocular RGB alone. On Tanks and Temples and Waymo sequences, CoMo3R-SLAM achieves the best ATE on three of four Tanks and Temples scenes and competitive Waymo accuracy, matching or exceeding state-of-the-art RGB-D methods while running online at 8 FPS.
title CoMo3R-SLAM: Collaborative Monocular Dense SLAM with Learned 3D Reconstruction Priors for Outdoor Multi-Agent Systems
topic Robotics
url https://arxiv.org/abs/2605.30488