DSD-GS: Dynamic-Static Decomposition of Gaussian Splatting for Efficient and High-Fidelity Dynamic Scene Reconstruction
Fuente:
arXiv
Saved in:
| Main Authors: | Han, Youngtae, Han, Sung-hwan, Yi, Youngmin |
|---|---|
| Format: | Preprint |
| Published: |
2026
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
CompGS++: Compressed Gaussian Splatting for Static and Dynamic Scene Representation
by: Liu, Xiangrui, et al.
Published: (2025)
by: Liu, Xiangrui, et al.
Published: (2025)
4D Scaffold Gaussian Splatting with Dynamic-Aware Anchor Growing for Efficient and High-Fidelity Dynamic Scene Reconstruction
by: Cho, Woong Oh, et al.
Published: (2024)
by: Cho, Woong Oh, et al.
Published: (2024)
SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes
by: Huang, Yi-Hua, et al.
Published: (2023)
by: Huang, Yi-Hua, et al.
Published: (2023)
SD-GS: Structured Deformable 3D Gaussians for Efficient Dynamic Scene Reconstruction
by: Yao, Wei, et al.
Published: (2025)
by: Yao, Wei, et al.
Published: (2025)
DynaSurfGS: Dynamic Surface Reconstruction with Planar-based Gaussian Splatting
by: Cai, Weiwei, et al.
Published: (2024)
by: Cai, Weiwei, et al.
Published: (2024)
PaMoSplat: Part-Aware Motion-Guided Gaussian Splatting for Dynamic Scene Reconstruction
by: Deng, Yinan, et al.
Published: (2026)
by: Deng, Yinan, et al.
Published: (2026)
MEGA: Memory-Efficient 4D Gaussian Splatting for Dynamic Scenes
by: Zhang, Xinjie, et al.
Published: (2024)
by: Zhang, Xinjie, et al.
Published: (2024)
CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splatting
by: Liu, Xiangrui, et al.
Published: (2024)
by: Liu, Xiangrui, et al.
Published: (2024)
Static Scene Reconstruction from Dynamic Egocentric Videos
by: Cui, Qifei, et al.
Published: (2026)
by: Cui, Qifei, et al.
Published: (2026)
Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splatting
by: Yan, Yunzhi, et al.
Published: (2024)
by: Yan, Yunzhi, et al.
Published: (2024)
ContraGS: Codebook-Condensed and Trainable Gaussian Splatting for Fast, Memory-Efficient Reconstruction
by: Durvasula, Sankeerth, et al.
Published: (2025)
by: Durvasula, Sankeerth, et al.
Published: (2025)
ODE-GS: Latent ODEs for Dynamic Scene Extrapolation with 3D Gaussian Splatting
by: Wang, Daniel, et al.
Published: (2025)
by: Wang, Daniel, et al.
Published: (2025)
4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
by: Wu, Guanjun, et al.
Published: (2023)
by: Wu, Guanjun, et al.
Published: (2023)
CAGE-GS: High-fidelity Cage Based 3D Gaussian Splatting Deformation
by: Tong, Yifei, et al.
Published: (2025)
by: Tong, Yifei, et al.
Published: (2025)
TexGS-VolVis: Expressive Scene Editing for Volume Visualization via Textured Gaussian Splatting
by: Tang, Kaiyuan, et al.
Published: (2025)
by: Tang, Kaiyuan, et al.
Published: (2025)
GS^3: Efficient Relighting with Triple Gaussian Splatting
by: Bi, Zoubin, et al.
Published: (2024)
by: Bi, Zoubin, et al.
Published: (2024)
Temporally Compressed 3D Gaussian Splatting for Dynamic Scenes
by: Javed, Saqib, et al.
Published: (2024)
by: Javed, Saqib, et al.
Published: (2024)
OccluGaussian: Occlusion-Aware Gaussian Splatting for Large Scene Reconstruction and Rendering
by: Liu, Shiyong, et al.
Published: (2025)
by: Liu, Shiyong, et al.
Published: (2025)
RainyGS: Efficient Rain Synthesis with Physically-Based Gaussian Splatting
by: Dai, Qiyu, et al.
Published: (2025)
by: Dai, Qiyu, et al.
Published: (2025)
SketchRodGS: Sketch-based Extraction of Slender Geometries for Animating Gaussian Splatting Scenes
by: Watanabe, Haato, et al.
Published: (2026)
by: Watanabe, Haato, et al.
Published: (2026)
GSM-GS: Geometry-Constrained Single and Multi-view Gaussian Splatting for Surface Reconstruction
by: Ren, Xiao, et al.
Published: (2026)
by: Ren, Xiao, et al.
Published: (2026)
HoGS: Unified Near and Far Object Reconstruction via Homogeneous Gaussian Splatting
by: Liu, Xinpeng, et al.
Published: (2025)
by: Liu, Xinpeng, et al.
Published: (2025)
ObjectGS: Object-aware Scene Reconstruction and Scene Understanding via Gaussian Splatting
by: Zhu, Ruijie, et al.
Published: (2025)
by: Zhu, Ruijie, et al.
Published: (2025)
HyperGaussians: High-Dimensional Gaussian Splatting for High-Fidelity Animatable Face Avatars
by: Serifi, Gent, et al.
Published: (2025)
by: Serifi, Gent, et al.
Published: (2025)
Neural Texture Splatting: Expressive 3D Gaussian Splatting for View Synthesis, Geometry, and Dynamic Reconstruction
by: Wang, Yiming, et al.
Published: (2025)
by: Wang, Yiming, et al.
Published: (2025)
Robust and High-Fidelity 3D Gaussian Splatting: Fusing Pose Priors and Geometry Constraints for Texture-Deficient Outdoor Scenes
by: Guo, Meijun, et al.
Published: (2025)
by: Guo, Meijun, et al.
Published: (2025)
ARAP-GS: Drag-driven As-Rigid-As-Possible 3D Gaussian Splatting Editing with Diffusion Prior
by: Han, Xiao, et al.
Published: (2025)
by: Han, Xiao, et al.
Published: (2025)
SurGSplat: Progressive Geometry-Constrained Gaussian Splatting for Surgical Scene Reconstruction
by: Zheng, Yuchao, et al.
Published: (2025)
by: Zheng, Yuchao, et al.
Published: (2025)
Semantics-Controlled Gaussian Splatting for Outdoor Scene Reconstruction and Rendering in Virtual Reality
by: Schieber, Hannah, et al.
Published: (2024)
by: Schieber, Hannah, et al.
Published: (2024)
RT-GS: Gaussian Splatting with Reflection and Transmittance Primitives
by: Zeng, Kunnong, et al.
Published: (2026)
by: Zeng, Kunnong, et al.
Published: (2026)
Faster-GS: Analyzing and Improving Gaussian Splatting Optimization
by: Hahlbohm, Florian, et al.
Published: (2026)
by: Hahlbohm, Florian, et al.
Published: (2026)
NanoGS: Training-Free Gaussian Splat Simplification
by: Xiong, Butian, et al.
Published: (2026)
by: Xiong, Butian, et al.
Published: (2026)
RaDe-GS: Rasterizing Depth in Gaussian Splatting
by: Zhang, Baowen, et al.
Published: (2024)
by: Zhang, Baowen, et al.
Published: (2024)
Mani-GS: Gaussian Splatting Manipulation with Triangular Mesh
by: Gao, Xiangjun, et al.
Published: (2024)
by: Gao, Xiangjun, et al.
Published: (2024)
FreeArtGS: Articulated Gaussian Splatting Under Free-moving Scenario
by: Dai, Hang, et al.
Published: (2026)
by: Dai, Hang, et al.
Published: (2026)
Fisheye-GS: Lightweight and Extensible Gaussian Splatting Module for Fisheye Cameras
by: Liao, Zimu, et al.
Published: (2024)
by: Liao, Zimu, et al.
Published: (2024)
Fully Explicit Dynamic Gaussian Splatting
by: Lee, Junoh, et al.
Published: (2024)
by: Lee, Junoh, et al.
Published: (2024)
PocketGS: On-Device Training of 3D Gaussian Splatting for High Perceptual Modeling
by: Guo, Wenzhi, et al.
Published: (2026)
by: Guo, Wenzhi, et al.
Published: (2026)
Bootstrap-GS: Self-Supervised Augmentation for High-Fidelity Gaussian Splatting
by: Gao, Yifei, et al.
Published: (2024)
by: Gao, Yifei, et al.
Published: (2024)
BiGS: Bidirectional Gaussian Primitives for Relightable 3D Gaussian Splatting
by: Liu, Zhenyuan, et al.
Published: (2024)
by: Liu, Zhenyuan, et al.
Published: (2024)
Similar Items
-
CompGS++: Compressed Gaussian Splatting for Static and Dynamic Scene Representation
by: Liu, Xiangrui, et al.
Published: (2025) -
4D Scaffold Gaussian Splatting with Dynamic-Aware Anchor Growing for Efficient and High-Fidelity Dynamic Scene Reconstruction
by: Cho, Woong Oh, et al.
Published: (2024) -
SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes
by: Huang, Yi-Hua, et al.
Published: (2023) -
SD-GS: Structured Deformable 3D Gaussians for Efficient Dynamic Scene Reconstruction
by: Yao, Wei, et al.
Published: (2025) -
DynaSurfGS: Dynamic Surface Reconstruction with Planar-based Gaussian Splatting
by: Cai, Weiwei, et al.
Published: (2024)