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Main Authors: Li, Junlong, Hao, Chao, Chau, Lap-Pui, Wang, Yi
Format: Preprint
Published: 2026
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Online Access:https://arxiv.org/abs/2605.30884
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author Li, Junlong
Hao, Chao
Chau, Lap-Pui
Wang, Yi
author_facet Li, Junlong
Hao, Chao
Chau, Lap-Pui
Wang, Yi
contents Existing agentic reinforcement learning methods for GUI grounding have limitations at two levels. At the data level, current approaches typically treat all training samples equally, although their training value to the baseline model varies with difficulty. Overlooking this can greatly reduce training efficiency or even cause collapse. At the strategy level, existing frameworks struggle to balance the trade-off between cropping larger regions for sufficient context and smaller ones for reduced redundancy, a tension inherent to tool-augmented grounding agents. In addition, overly complex decision-making is difficult for small-parameter models and significantly increases inference time. To address these issues, at the data level, we propose GUI-D, a data mining and difficulty scoring pipeline that identifies the training-worthy samples by proper testing and assigns difficulty scores to guide subsequent training weights. At the strategy level, we propose GUI-C$^2$, which employs an area-gated coarse-to-fine refinement mechanism that progressively narrows the visual field via model-internal uncertainty signals, adaptively reserving context for large targets while amplifying precision for small ones, reinforced by improvement-aware stage rewards that ensure each refinement genuinely advances grounding. Meanwhile, we simplify the decision-making process to greatly reduce additional inference time. Finally, extensive experiments show that our method achieves state-of-the-art performance. The code and data will be publicly available.
format Preprint
id arxiv_https___arxiv_org_abs_2605_30884
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle GUI-C$^2$: Coarse-to-Fine GUI Grounding via Difficulty-Aware Reinforcement Learning
Li, Junlong
Hao, Chao
Chau, Lap-Pui
Wang, Yi
Computer Vision and Pattern Recognition
Existing agentic reinforcement learning methods for GUI grounding have limitations at two levels. At the data level, current approaches typically treat all training samples equally, although their training value to the baseline model varies with difficulty. Overlooking this can greatly reduce training efficiency or even cause collapse. At the strategy level, existing frameworks struggle to balance the trade-off between cropping larger regions for sufficient context and smaller ones for reduced redundancy, a tension inherent to tool-augmented grounding agents. In addition, overly complex decision-making is difficult for small-parameter models and significantly increases inference time. To address these issues, at the data level, we propose GUI-D, a data mining and difficulty scoring pipeline that identifies the training-worthy samples by proper testing and assigns difficulty scores to guide subsequent training weights. At the strategy level, we propose GUI-C$^2$, which employs an area-gated coarse-to-fine refinement mechanism that progressively narrows the visual field via model-internal uncertainty signals, adaptively reserving context for large targets while amplifying precision for small ones, reinforced by improvement-aware stage rewards that ensure each refinement genuinely advances grounding. Meanwhile, we simplify the decision-making process to greatly reduce additional inference time. Finally, extensive experiments show that our method achieves state-of-the-art performance. The code and data will be publicly available.
title GUI-C$^2$: Coarse-to-Fine GUI Grounding via Difficulty-Aware Reinforcement Learning
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2605.30884