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Hauptverfasser: Choi, InGyu, Go, GeonYeong, Ahn, SunWoo, Kang, HyoJae, Kang, Min-Sung
Format: Preprint
Veröffentlicht: 2026
Schlagworte:
Online-Zugang:https://arxiv.org/abs/2605.30989
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author Choi, InGyu
Go, GeonYeong
Ahn, SunWoo
Kang, HyoJae
Kang, Min-Sung
author_facet Choi, InGyu
Go, GeonYeong
Ahn, SunWoo
Kang, HyoJae
Kang, Min-Sung
contents Robot teleoperation enables safe, non-contact task execution in hazardous environments where direct human access is difficult, and its application has expanded with recent VR technologies. Many VR teleoperation studies, however, have primarily served as data-collection tools for robot imitation learning, so they often do not explicitly address dynamic obstacles, workspace changes, or collision risks during operation. For real deployment aimed at operator safety, teleoperation must react to dynamic situations with low latency and remain robust to mistakes made by inexperienced operators. This paper presents a VR teleoperation framework that supports real-time manipulation while handling collisions with both static and moving obstacles. The framework integrates GPU-accelerated inverse kinematics and trajectory optimization within a VR interface to generate feasible joint commands at each control cycle under robot constraints. Experiments with a 7-DoF manipulator demonstrate stable online behavior and collision-aware motion generation across three scenarios: obstacle-free, static-obstacle, and moving-obstacle environments. The results indicate that the proposed approach generates motion consistent with the operator's command while producing safe detours when obstacles interfere with the commanded path.
format Preprint
id arxiv_https___arxiv_org_abs_2605_30989
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle A study on a Real-Time VR-Based Teleoperation Framework for Manipulator in Dynamic Environment
Choi, InGyu
Go, GeonYeong
Ahn, SunWoo
Kang, HyoJae
Kang, Min-Sung
Robotics
Robot teleoperation enables safe, non-contact task execution in hazardous environments where direct human access is difficult, and its application has expanded with recent VR technologies. Many VR teleoperation studies, however, have primarily served as data-collection tools for robot imitation learning, so they often do not explicitly address dynamic obstacles, workspace changes, or collision risks during operation. For real deployment aimed at operator safety, teleoperation must react to dynamic situations with low latency and remain robust to mistakes made by inexperienced operators. This paper presents a VR teleoperation framework that supports real-time manipulation while handling collisions with both static and moving obstacles. The framework integrates GPU-accelerated inverse kinematics and trajectory optimization within a VR interface to generate feasible joint commands at each control cycle under robot constraints. Experiments with a 7-DoF manipulator demonstrate stable online behavior and collision-aware motion generation across three scenarios: obstacle-free, static-obstacle, and moving-obstacle environments. The results indicate that the proposed approach generates motion consistent with the operator's command while producing safe detours when obstacles interfere with the commanded path.
title A study on a Real-Time VR-Based Teleoperation Framework for Manipulator in Dynamic Environment
topic Robotics
url https://arxiv.org/abs/2605.30989