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Bibliographic Details
Main Authors: Garcia, Nelly, Reiss, Joshua
Format: Preprint
Published: 2026
Subjects:
Online Access:https://arxiv.org/abs/2605.31082
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author Garcia, Nelly
Reiss, Joshua
author_facet Garcia, Nelly
Reiss, Joshua
contents Creating sound for storytelling is crucial to establishing the environment in productions such as films, TV series and video games. This process often involves repeating, layering and recording real objects or using sound libraries, which can be time-consuming and repetitive. To address these challenges, procedural audio, also known as digital foley, offers a solution by allowing sound designers to quickly generate samples. Despite its efficiency, questions remain about the believability of synthetic samples compared to real ones. In our study, we compared synthetic samples generated by an online procedural engine and integrated them with both animated and live-action visuals. Our results indicate that procedural audio is highly effective and perceived as believable in drama and sci-fi scenes, particularly for sound models such as lasers, hits, air and rockets, whereas synthetic sounds weren't as believable in cartoon productions when representing everyday actions. Finally, we identified specific models that needed optimisation and highlighted audio features that needed improvement with feedback from audio professionals.
format Preprint
id arxiv_https___arxiv_org_abs_2605_31082
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Sound effects in media:A comparative analysis of recorded and synthetic samples in live-action and animation
Garcia, Nelly
Reiss, Joshua
Sound
Multimedia
Creating sound for storytelling is crucial to establishing the environment in productions such as films, TV series and video games. This process often involves repeating, layering and recording real objects or using sound libraries, which can be time-consuming and repetitive. To address these challenges, procedural audio, also known as digital foley, offers a solution by allowing sound designers to quickly generate samples. Despite its efficiency, questions remain about the believability of synthetic samples compared to real ones. In our study, we compared synthetic samples generated by an online procedural engine and integrated them with both animated and live-action visuals. Our results indicate that procedural audio is highly effective and perceived as believable in drama and sci-fi scenes, particularly for sound models such as lasers, hits, air and rockets, whereas synthetic sounds weren't as believable in cartoon productions when representing everyday actions. Finally, we identified specific models that needed optimisation and highlighted audio features that needed improvement with feedback from audio professionals.
title Sound effects in media:A comparative analysis of recorded and synthetic samples in live-action and animation
topic Sound
Multimedia
url https://arxiv.org/abs/2605.31082