Developing a UXR Point of View for Cognitive Accessibility in Mobile Learning with Generative AI

Fuente: arXiv
Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: Muazu, Fatima Ahmad, Adedoyin, Festus, Dogan, Huseyin, Adedeji, Abiodun, Akca, Melike, Ayorinde, Olumuyiwa
Format: Preprint
Veröffentlicht: 2026
Schlagworte:
Online-Zugang:
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
_version_ 1866913172546387968
author Muazu, Fatima Ahmad
Adedoyin, Festus
Dogan, Huseyin
Adedeji, Abiodun
Akca, Melike
Ayorinde, Olumuyiwa
author_facet Muazu, Fatima Ahmad
Adedoyin, Festus
Dogan, Huseyin
Adedeji, Abiodun
Akca, Melike
Ayorinde, Olumuyiwa
contents This study investigates how UX research (UXR) principles, combined with Large Language Model (LLM)-supported analysis, can be used to improve the quality of requirements for mobile learning systems designed for learners with cognitive disabilities. Using the UXR Point-of-View (PoV) pyramid as a methodological framework, the study progressed through four stages: foundational structuring of psychological, behavioral, and design layers; structured validation using the DeLone and McLean Information Systems Success Model and Quality Function Deployment (QFD); insight consolidation through the development of nine Cognitive Accessibility UXR Play Cards; and stakeholder-specific PoV articulation to support interdisciplinary communication. LLM-supported synthesis was integrated to assist in theme clustering, requirement refinement, and hypothesis formulation under human oversight. Findings suggest that many usability and engagement challenges in mobile learning originate from ambiguous or under-specified requirements rather than interface design alone. By embedding cognitive accessibility principles into measurable and technically traceable requirements, the proposed Cognitive Accessibility UXR Playbook provides a structured pathway for aligning theory, system architecture, and stakeholder strategy.
format Preprint
id arxiv_https___arxiv_org_abs_2605_31149
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Developing a UXR Point of View for Cognitive Accessibility in Mobile Learning with Generative AI
Muazu, Fatima Ahmad
Adedoyin, Festus
Dogan, Huseyin
Adedeji, Abiodun
Akca, Melike
Ayorinde, Olumuyiwa
Human-Computer Interaction
Artificial Intelligence
This study investigates how UX research (UXR) principles, combined with Large Language Model (LLM)-supported analysis, can be used to improve the quality of requirements for mobile learning systems designed for learners with cognitive disabilities. Using the UXR Point-of-View (PoV) pyramid as a methodological framework, the study progressed through four stages: foundational structuring of psychological, behavioral, and design layers; structured validation using the DeLone and McLean Information Systems Success Model and Quality Function Deployment (QFD); insight consolidation through the development of nine Cognitive Accessibility UXR Play Cards; and stakeholder-specific PoV articulation to support interdisciplinary communication. LLM-supported synthesis was integrated to assist in theme clustering, requirement refinement, and hypothesis formulation under human oversight. Findings suggest that many usability and engagement challenges in mobile learning originate from ambiguous or under-specified requirements rather than interface design alone. By embedding cognitive accessibility principles into measurable and technically traceable requirements, the proposed Cognitive Accessibility UXR Playbook provides a structured pathway for aligning theory, system architecture, and stakeholder strategy.
title Developing a UXR Point of View for Cognitive Accessibility in Mobile Learning with Generative AI
topic Human-Computer Interaction
Artificial Intelligence
url https://arxiv.org/abs/2605.31149