Light Interaction: Training-Free Inference Acceleration for Interactive Video World Models

Fuente: arXiv
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Autori principali: Lu, Jiacheng, Zhu, Haoyi, Yi, Sipei, Xie, Enze, Li, Yu, Zhuo, Cheng
Natura: Preprint
Pubblicazione: 2026
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author Lu, Jiacheng
Zhu, Haoyi
Yi, Sipei
Xie, Enze
Li, Yu
Zhuo, Cheng
author_facet Lu, Jiacheng
Zhu, Haoyi
Yi, Sipei
Xie, Enze
Li, Yu
Zhuo, Cheng
contents Interactive video world models generate video chunk by chunk in response to user-controlled camera movements, enabling applications such as real-time game simulation, virtual scene navigation, and embodied AI training. However, scaling to long interactive trajectories is prohibitively expensive due to growing context memory, quadratic attention complexity, and repeated denoising steps. We present Light Interaction, a training-free inference acceleration framework for interactive video world models. Our key insight is that interaction naturally enables trajectory-dependent adaptive computation: retrieved spatial memory can be discarded during novel exploration, temporal context can be adjusted according to local latent dynamics, and early-step model outputs can be reused when the camera revisits familiar regions. Based on this insight, Light Interaction combines adaptive context management, denoising cache acceleration, and hardware-software co-designed 3D block sparse attention with fused Triton kernels. Evaluated on HY-WorldPlay and Matrix-Game-3.0, Light Interaction achieves up to 2.59x speedup without model retraining while maintaining competitive visual quality.
format Preprint
id arxiv_https___arxiv_org_abs_2605_31158
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Light Interaction: Training-Free Inference Acceleration for Interactive Video World Models
Lu, Jiacheng
Zhu, Haoyi
Yi, Sipei
Xie, Enze
Li, Yu
Zhuo, Cheng
Computer Vision and Pattern Recognition
Machine Learning
Interactive video world models generate video chunk by chunk in response to user-controlled camera movements, enabling applications such as real-time game simulation, virtual scene navigation, and embodied AI training. However, scaling to long interactive trajectories is prohibitively expensive due to growing context memory, quadratic attention complexity, and repeated denoising steps. We present Light Interaction, a training-free inference acceleration framework for interactive video world models. Our key insight is that interaction naturally enables trajectory-dependent adaptive computation: retrieved spatial memory can be discarded during novel exploration, temporal context can be adjusted according to local latent dynamics, and early-step model outputs can be reused when the camera revisits familiar regions. Based on this insight, Light Interaction combines adaptive context management, denoising cache acceleration, and hardware-software co-designed 3D block sparse attention with fused Triton kernels. Evaluated on HY-WorldPlay and Matrix-Game-3.0, Light Interaction achieves up to 2.59x speedup without model retraining while maintaining competitive visual quality.
title Light Interaction: Training-Free Inference Acceleration for Interactive Video World Models
topic Computer Vision and Pattern Recognition
Machine Learning
url https://arxiv.org/abs/2605.31158