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Main Authors: Liang, Ling, Yang, Lei
Format: Preprint
Published: 2026
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Online Access:https://arxiv.org/abs/2605.31425
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author Liang, Ling
Yang, Lei
author_facet Liang, Ling
Yang, Lei
contents A mixed-precision GPU-oriented optimization framework is developed for computing the minimum enclosing ball of a collection of balls. The approach is built on an equivalent second-order cone programming reformulation and a relative-type inexact proximal augmented Lagrangian method (ripALM), which provides a high-accuracy optimization backbone while solving the inner subproblems only to a progress-dependent relative accuracy. The proximal augmented Lagrangian inherits a constraint-wise separable structure: its objective, gradient, generalized Hessian, and multiplier updates can be efficiently evaluated on GPUs as parallel maps over the input balls followed by reductions. To further improve efficiency, a mixed-precision reduction strategy is introduced. A low-precision ripALM run identifies balls near the approximate boundary, a high-precision ripALM run refines the reduced problem, and a full a posteriori feasibility check detects and reintroduces any violated discarded balls. Thus, low precision is used only for screening and warm starting, while the final feasibility is enforced against the original problem. Numerical experiments show that ripALM and mixed-precision ripALM achieve high accuracy and are substantially faster than the tested CPU-based geometric software and general-purpose conic solvers on large-scale instances.
format Preprint
id arxiv_https___arxiv_org_abs_2605_31425
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Mixed-Precision GPU Acceleration for Large-Scale Minimum Enclosing Ball Problems
Liang, Ling
Yang, Lei
Optimization and Control
A mixed-precision GPU-oriented optimization framework is developed for computing the minimum enclosing ball of a collection of balls. The approach is built on an equivalent second-order cone programming reformulation and a relative-type inexact proximal augmented Lagrangian method (ripALM), which provides a high-accuracy optimization backbone while solving the inner subproblems only to a progress-dependent relative accuracy. The proximal augmented Lagrangian inherits a constraint-wise separable structure: its objective, gradient, generalized Hessian, and multiplier updates can be efficiently evaluated on GPUs as parallel maps over the input balls followed by reductions. To further improve efficiency, a mixed-precision reduction strategy is introduced. A low-precision ripALM run identifies balls near the approximate boundary, a high-precision ripALM run refines the reduced problem, and a full a posteriori feasibility check detects and reintroduces any violated discarded balls. Thus, low precision is used only for screening and warm starting, while the final feasibility is enforced against the original problem. Numerical experiments show that ripALM and mixed-precision ripALM achieve high accuracy and are substantially faster than the tested CPU-based geometric software and general-purpose conic solvers on large-scale instances.
title Mixed-Precision GPU Acceleration for Large-Scale Minimum Enclosing Ball Problems
topic Optimization and Control
url https://arxiv.org/abs/2605.31425