MindGames Arena Generalization Track: In2AI Solution with Delayed Per-Step Reward Attribution

Fuente: arXiv
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Auteurs principaux: Korshuk, Aliaksei, Buyantuev, Alexander, Makarov, Ilya
Format: Preprint
Publié: 2026
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author Korshuk, Aliaksei
Buyantuev, Alexander
Makarov, Ilya
author_facet Korshuk, Aliaksei
Buyantuev, Alexander
Makarov, Ilya
contents Training language model agents for multi-agent strategic interaction presents a core difficulty: the quality of any action may depend on future events that never materialize, on moves that violate game rules, or on decisions made by other players. Standard reinforcement learning assumes that rewards can be assigned at each step, but this assumption fails in settings where outcomes are entangled across time and agents. We introduce delayed per-step reward attribution with eligibility gating, an episode lifecycle and postprocessing pipeline that computes rewards only at episode end, propagates them back to originating steps according to task-specific semantics, and excludes steps that lack valid dependent information from training. Together with asynchronous rollout generation via vLLM's continuous batching, curriculum-based opponent sampling, and multi-level stratified batch construction, this approach enables stable, sample-efficient RL training in multi-agent environments. We evaluate on the MindGames Arena benchmark at NeurIPS 2025, where a single 8-billion-parameter open-source model trained with our method matched or surpassed substantially larger proprietary systems, including GPT-5, in head-to-head play and took first place in both the Open (unrestricted) and Efficient (<=8B parameters) tracks.
format Preprint
id arxiv_https___arxiv_org_abs_2606_00017
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle MindGames Arena Generalization Track: In2AI Solution with Delayed Per-Step Reward Attribution
Korshuk, Aliaksei
Buyantuev, Alexander
Makarov, Ilya
Artificial Intelligence
Computation and Language
Multiagent Systems
I.2.6; I.2.11
Training language model agents for multi-agent strategic interaction presents a core difficulty: the quality of any action may depend on future events that never materialize, on moves that violate game rules, or on decisions made by other players. Standard reinforcement learning assumes that rewards can be assigned at each step, but this assumption fails in settings where outcomes are entangled across time and agents. We introduce delayed per-step reward attribution with eligibility gating, an episode lifecycle and postprocessing pipeline that computes rewards only at episode end, propagates them back to originating steps according to task-specific semantics, and excludes steps that lack valid dependent information from training. Together with asynchronous rollout generation via vLLM's continuous batching, curriculum-based opponent sampling, and multi-level stratified batch construction, this approach enables stable, sample-efficient RL training in multi-agent environments. We evaluate on the MindGames Arena benchmark at NeurIPS 2025, where a single 8-billion-parameter open-source model trained with our method matched or surpassed substantially larger proprietary systems, including GPT-5, in head-to-head play and took first place in both the Open (unrestricted) and Efficient (<=8B parameters) tracks.
title MindGames Arena Generalization Track: In2AI Solution with Delayed Per-Step Reward Attribution
topic Artificial Intelligence
Computation and Language
Multiagent Systems
I.2.6; I.2.11
url https://arxiv.org/abs/2606.00017