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Main Authors: Fan, Mingyuan, Han, Weiguang, Wang, Daixin, Chen, Cen, Zhang, Zhiqiang, Zhou, Jun
Format: Preprint
Published: 2026
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Online Access:https://arxiv.org/abs/2606.00103
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author Fan, Mingyuan
Han, Weiguang
Wang, Daixin
Chen, Cen
Zhang, Zhiqiang
Zhou, Jun
author_facet Fan, Mingyuan
Han, Weiguang
Wang, Daixin
Chen, Cen
Zhang, Zhiqiang
Zhou, Jun
contents We introduce a multi-turn interactive framework for reasoning evaluation that treats reasoning as active evidence acquisition and belief updating. Wherein, LLMs receive only the task rules, must issue targeted queries to a hidden environment, integrate partial observations over time, and decide when to submit a final answer. Beyond standard success rate and interaction efficiency, we evaluate contextual robustness under controlled contextual perturbations, and metacognitive adaptation through counterfactual revision and necessity judgment. We instantiate the framework as a benchmark of 474 executable games, each evaluated under five fixed configuration search spaces corresponding to five difficulty levels, and evaluate a broad set of frontier LLMs. Results show that the benchmark is highly discriminative, exposing large differences not only in success rate but also in interaction efficiency. Moreover, we empirically show that contextual perturbations cause moderate but consistent declines, whereas counterfactual revision and necessity judgment lead to much larger drops.
format Preprint
id arxiv_https___arxiv_org_abs_2606_00103
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Evaluating Interactive Reasoning in Large Language Models: A Hierarchical Benchmark with Executable Games
Fan, Mingyuan
Han, Weiguang
Wang, Daixin
Chen, Cen
Zhang, Zhiqiang
Zhou, Jun
Artificial Intelligence
We introduce a multi-turn interactive framework for reasoning evaluation that treats reasoning as active evidence acquisition and belief updating. Wherein, LLMs receive only the task rules, must issue targeted queries to a hidden environment, integrate partial observations over time, and decide when to submit a final answer. Beyond standard success rate and interaction efficiency, we evaluate contextual robustness under controlled contextual perturbations, and metacognitive adaptation through counterfactual revision and necessity judgment. We instantiate the framework as a benchmark of 474 executable games, each evaluated under five fixed configuration search spaces corresponding to five difficulty levels, and evaluate a broad set of frontier LLMs. Results show that the benchmark is highly discriminative, exposing large differences not only in success rate but also in interaction efficiency. Moreover, we empirically show that contextual perturbations cause moderate but consistent declines, whereas counterfactual revision and necessity judgment lead to much larger drops.
title Evaluating Interactive Reasoning in Large Language Models: A Hierarchical Benchmark with Executable Games
topic Artificial Intelligence
url https://arxiv.org/abs/2606.00103