Advances in Neural 3D Mesh Texturing: A Survey

Fuente: arXiv
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Autori principali: Perla, Sai Raj Kishore, Zhang, Hao, Mahdavi-Amiri, Ali
Natura: Preprint
Pubblicazione: 2026
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author Perla, Sai Raj Kishore
Zhang, Hao
Mahdavi-Amiri, Ali
author_facet Perla, Sai Raj Kishore
Zhang, Hao
Mahdavi-Amiri, Ali
contents Texturing 3D meshes plays a vital role in determining the visual realism of digital objects and scenes. Although recent generative 3D approaches based on Neural Radiance Fields and Gaussian Splatting can produce textured assets directly, polygonal meshes remain the core representation across modeling, animation, visual effects, and gaming pipelines. Neural 3D mesh texturing therefore continues to be an essential and active area of research. In this survey, we present a comprehensive review of recent advances in neural 3D mesh texturing, covering methods for texture synthesis, transfer, and completion. We first summarize key foundations in mesh geometry, texture mapping, differentiable rendering, and neural generative models, and then organize the literature into a unified taxonomy spanning early GAN-based methods to modern diffusion-based pipelines. We further analyze common architectures and supervision strategies, review datasets and evaluation protocols, and discuss emerging applications, practical/commercial systems, and open challenges. Together, these insights provide a structured perspective on the current landscape and help guide future developments in learning-based 3D mesh texturing.
format Preprint
id arxiv_https___arxiv_org_abs_2606_00137
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Advances in Neural 3D Mesh Texturing: A Survey
Perla, Sai Raj Kishore
Zhang, Hao
Mahdavi-Amiri, Ali
Computer Vision and Pattern Recognition
Graphics
Texturing 3D meshes plays a vital role in determining the visual realism of digital objects and scenes. Although recent generative 3D approaches based on Neural Radiance Fields and Gaussian Splatting can produce textured assets directly, polygonal meshes remain the core representation across modeling, animation, visual effects, and gaming pipelines. Neural 3D mesh texturing therefore continues to be an essential and active area of research. In this survey, we present a comprehensive review of recent advances in neural 3D mesh texturing, covering methods for texture synthesis, transfer, and completion. We first summarize key foundations in mesh geometry, texture mapping, differentiable rendering, and neural generative models, and then organize the literature into a unified taxonomy spanning early GAN-based methods to modern diffusion-based pipelines. We further analyze common architectures and supervision strategies, review datasets and evaluation protocols, and discuss emerging applications, practical/commercial systems, and open challenges. Together, these insights provide a structured perspective on the current landscape and help guide future developments in learning-based 3D mesh texturing.
title Advances in Neural 3D Mesh Texturing: A Survey
topic Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2606.00137