Emergence of Exploration in Policy Gradient Reinforcement Learning via Retrying

Fuente: arXiv
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Autores principales: Nishimori, Soichiro, Parmas, Paavo, Koyamada, Sotetsu, Kozuno, Tadashi, Kitamura, Toshinori, Ishii, Shin, Matsuo, Yutaka
Formato: Preprint
Publicado: 2026
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author Nishimori, Soichiro
Parmas, Paavo
Koyamada, Sotetsu
Kozuno, Tadashi
Kitamura, Toshinori
Ishii, Shin
Matsuo, Yutaka
author_facet Nishimori, Soichiro
Parmas, Paavo
Koyamada, Sotetsu
Kozuno, Tadashi
Kitamura, Toshinori
Ishii, Shin
Matsuo, Yutaka
contents In reinforcement learning (RL), agents benefit from exploration only because they repeatedly encounter similar states: trying different actions can improve performance or reduce uncertainty; without such retries, a greedy policy is optimal. We formalize this intuition with ReMax, an objective that evaluates a policy by the expected maximum return over $M$ samples, where $M$ is a positive integer, while accounting for return uncertainty. Optimizing this objective induces stochastic exploration as an emergent property, without explicit bonus terms. For efficient policy optimization, we derive a new policy-gradient formulation for ReMax and introduce ReMax PPO (RePPO), a PPO variant that optimizes ReMax while generalizing the discrete retry count $M$ to a continuous parameter $m > 0$, enabling fine-grained control of exploration. Empirically, RePPO promotes exploration, without any explicit exploration bonuses, on the MinAtar and Craftax benchmarks.
format Preprint
id arxiv_https___arxiv_org_abs_2606_00151
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Emergence of Exploration in Policy Gradient Reinforcement Learning via Retrying
Nishimori, Soichiro
Parmas, Paavo
Koyamada, Sotetsu
Kozuno, Tadashi
Kitamura, Toshinori
Ishii, Shin
Matsuo, Yutaka
Machine Learning
Artificial Intelligence
In reinforcement learning (RL), agents benefit from exploration only because they repeatedly encounter similar states: trying different actions can improve performance or reduce uncertainty; without such retries, a greedy policy is optimal. We formalize this intuition with ReMax, an objective that evaluates a policy by the expected maximum return over $M$ samples, where $M$ is a positive integer, while accounting for return uncertainty. Optimizing this objective induces stochastic exploration as an emergent property, without explicit bonus terms. For efficient policy optimization, we derive a new policy-gradient formulation for ReMax and introduce ReMax PPO (RePPO), a PPO variant that optimizes ReMax while generalizing the discrete retry count $M$ to a continuous parameter $m > 0$, enabling fine-grained control of exploration. Empirically, RePPO promotes exploration, without any explicit exploration bonuses, on the MinAtar and Craftax benchmarks.
title Emergence of Exploration in Policy Gradient Reinforcement Learning via Retrying
topic Machine Learning
Artificial Intelligence
url https://arxiv.org/abs/2606.00151