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Main Authors: Kitamura, Naoki, Kiya, Hironori, Ono, Hirotaka
Format: Preprint
Published: 2026
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Online Access:https://arxiv.org/abs/2606.00190
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author Kitamura, Naoki
Kiya, Hironori
Ono, Hirotaka
author_facet Kitamura, Naoki
Kiya, Hironori
Ono, Hirotaka
contents Social deduction games, or hidden-role games, are multiplayer games in which players are assigned private roles and act under asymmetric information about other players' roles and actions. In the canonical example Werewolf, werewolves conceal their roles and mislead the other players, while the seer can obtain role information about a chosen player. Thus, a central functionality of such games is controlling which players can access which information. In typical play, this control is implemented by a trusted human moderator, who assigns roles, mediates secret actions, and reveals outcomes. This reliance raises the barrier to participation and introduces a trusted third party as a single point of failure. In this work, we show that Werewolf can be played without a moderator or any digital device, using only ordinary playing cards. Our construction maintains a shared pool of cards that is observable to all players and manipulated according to a common public procedure, while its interpretation depends on each player's private role. This induces role-dependent views from a single public sequence of card operations. Consequently, even without private messages, werewolves can identify one another and coordinate, and the seer can test whether a chosen player is a werewolf in each round. The proposed implementation is built from card-based physical cryptographic primitives, such as face-down commitments and verifiable shuffles, and higher-level subprotocols for intra-role information sharing, secret action designation, and attribute testing. These subprotocols implement the moderator's core functions while keeping all card operations public and auditable under standard assumptions on physical card operations. We show that the resulting complete moderatorless implementation of Werewolf scales to an arbitrary number n of players using O(n^3) cards.
format Preprint
id arxiv_https___arxiv_org_abs_2606_00190
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle A Moderatorless Protocol for WEREWOLF
Kitamura, Naoki
Kiya, Hironori
Ono, Hirotaka
Cryptography and Security
Social deduction games, or hidden-role games, are multiplayer games in which players are assigned private roles and act under asymmetric information about other players' roles and actions. In the canonical example Werewolf, werewolves conceal their roles and mislead the other players, while the seer can obtain role information about a chosen player. Thus, a central functionality of such games is controlling which players can access which information. In typical play, this control is implemented by a trusted human moderator, who assigns roles, mediates secret actions, and reveals outcomes. This reliance raises the barrier to participation and introduces a trusted third party as a single point of failure. In this work, we show that Werewolf can be played without a moderator or any digital device, using only ordinary playing cards. Our construction maintains a shared pool of cards that is observable to all players and manipulated according to a common public procedure, while its interpretation depends on each player's private role. This induces role-dependent views from a single public sequence of card operations. Consequently, even without private messages, werewolves can identify one another and coordinate, and the seer can test whether a chosen player is a werewolf in each round. The proposed implementation is built from card-based physical cryptographic primitives, such as face-down commitments and verifiable shuffles, and higher-level subprotocols for intra-role information sharing, secret action designation, and attribute testing. These subprotocols implement the moderator's core functions while keeping all card operations public and auditable under standard assumptions on physical card operations. We show that the resulting complete moderatorless implementation of Werewolf scales to an arbitrary number n of players using O(n^3) cards.
title A Moderatorless Protocol for WEREWOLF
topic Cryptography and Security
url https://arxiv.org/abs/2606.00190