Fairness in two-player zero-sum games with bandit feedback
Fuente:
arXiv
Gespeichert in:
| Hauptverfasser: | , |
|---|---|
| Format: | Preprint |
| Veröffentlicht: |
2026
|
| Schlagworte: | |
| Online-Zugang: | |
| Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
| _version_ | 1866914620842704896 |
|---|---|
| author | Akash, S Gajane, Pratik |
| author_facet | Akash, S Gajane, Pratik |
| contents | We study two-player zero-sum games (TPZSGs) with bandit feedback under fairness constraints requiring every action to be played with probability at least $α/m$. Existing instance-dependent results target $\textit{pure}$ Nash equilibria, while fairness generically produces $\textit{mixed}$ equilibria, a harder learning target. Our key technical tool is a reparametrization: every fair strategy decomposes as $p = (α/m)\mathbf{1} + (1-α)\widetilde{p}$ with $\widetilde{p} \in Δ_m$, and substituting into the payoff form yields $p^{\top}Aq = \widetilde{p}^{\top}\widetilde{A} q$ for a fair payoff matrix $\widetilde{A} := (1-α)A + α\mathbf{1} c^{\top}$, where $c_j = \tfrac{1}{m}\sum_i A(i,j)$ is the column-mean vector. The fair game on $A$ is then equivalent to a standard zero-sum game on $\widetilde{A}$, so equilibrium existence, KKT structure, and LP basis stability reduce to classical results applied to $\widetilde{A}$. We derive the fair minimax value, fair Nash equilibrium, fair regret, and a clean dual representation showing the price of fairness is at most $α(1-1/m)$ and vanishes whenever the unconstrained equilibrium already has full support. Our main result is an $\widetilde{O}(T^{2/3})$ regret bound for an Explore-Then-Commit algorithm, $\texttt{Fair-ETC-TPZSG}$, applicable to general mixed fair equilibria, together with a discussion of why naive action elimination does not readily improve it. When the fair equilibrium has a single dominant action, equivalently when $\widetilde{p}^{\star}$ is a vertex of $Δ_m$, the bound sharpens to instance-dependent $\widetilde{O}(1/\widetildeΔ(α)^{2})$, where $\widetildeΔ(α)$ is the LP-margin gap. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2606_01159 |
| institution | arXiv |
| publishDate | 2026 |
| record_format | arxiv |
| spellingShingle | Fairness in two-player zero-sum games with bandit feedback Akash, S Gajane, Pratik Machine Learning Computer Science and Game Theory We study two-player zero-sum games (TPZSGs) with bandit feedback under fairness constraints requiring every action to be played with probability at least $α/m$. Existing instance-dependent results target $\textit{pure}$ Nash equilibria, while fairness generically produces $\textit{mixed}$ equilibria, a harder learning target. Our key technical tool is a reparametrization: every fair strategy decomposes as $p = (α/m)\mathbf{1} + (1-α)\widetilde{p}$ with $\widetilde{p} \in Δ_m$, and substituting into the payoff form yields $p^{\top}Aq = \widetilde{p}^{\top}\widetilde{A} q$ for a fair payoff matrix $\widetilde{A} := (1-α)A + α\mathbf{1} c^{\top}$, where $c_j = \tfrac{1}{m}\sum_i A(i,j)$ is the column-mean vector. The fair game on $A$ is then equivalent to a standard zero-sum game on $\widetilde{A}$, so equilibrium existence, KKT structure, and LP basis stability reduce to classical results applied to $\widetilde{A}$. We derive the fair minimax value, fair Nash equilibrium, fair regret, and a clean dual representation showing the price of fairness is at most $α(1-1/m)$ and vanishes whenever the unconstrained equilibrium already has full support. Our main result is an $\widetilde{O}(T^{2/3})$ regret bound for an Explore-Then-Commit algorithm, $\texttt{Fair-ETC-TPZSG}$, applicable to general mixed fair equilibria, together with a discussion of why naive action elimination does not readily improve it. When the fair equilibrium has a single dominant action, equivalently when $\widetilde{p}^{\star}$ is a vertex of $Δ_m$, the bound sharpens to instance-dependent $\widetilde{O}(1/\widetildeΔ(α)^{2})$, where $\widetildeΔ(α)$ is the LP-margin gap. |
| title | Fairness in two-player zero-sum games with bandit feedback |
| topic | Machine Learning Computer Science and Game Theory |
| url | https://arxiv.org/abs/2606.01159 |