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Main Authors: Chianese, Andrea, Rossolini, Giulio, Biondi, Alessandro, Cococcioni, Marco, Buttazzo, Giorgio
Format: Preprint
Published: 2026
Subjects:
Online Access:https://arxiv.org/abs/2606.01192
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author Chianese, Andrea
Rossolini, Giulio
Biondi, Alessandro
Cococcioni, Marco
Buttazzo, Giorgio
author_facet Chianese, Andrea
Rossolini, Giulio
Biondi, Alessandro
Cococcioni, Marco
Buttazzo, Giorgio
contents Evaluating the performance of visual perception systems for autonomous driving is essential to ensure reliable operation across diverse environmental scenarios. Ideally, a balanced and fair analysis across different adverse conditions would require perfectly paired images of the same scene under different weather or illumination changes. This would allow evaluating the effect of photometric shifts independently of geometry and semantic changes. Unfortunately, real-world datasets rarely provide images of the same scene under different environmental conditions, because, normally, camera pose, traffic, and locations of dynamic objects (vehicles, pedestrians, etc.) vary over time, thus yielding only coarsely paired data. To address this challenge, this work introduces a data generation framework based on a high-fidelity game engine for extracting perfectly paired images. By leveraging software APIs that communicate with the GTA game engine, the framework modifies illumination and weather conditions while preserving scene geometry, camera pose, and the identity and placement of dynamic objects. For each sampled location, it procedurally instantiates dynamic entities and renders pixel-aligned images under diverse adverse conditions. The benefit of the proposed generation framework in driving scenarios is demonstrated through a systematic analysis of semantic segmentation models, whose output degradation can be attributed more directly to photometric shifts rather than to uncontrolled semantic or geometric factors.
format Preprint
id arxiv_https___arxiv_org_abs_2606_01192
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle PairedGTA: Generating Driving Datasets for Controlled Photometric Shift Analysis
Chianese, Andrea
Rossolini, Giulio
Biondi, Alessandro
Cococcioni, Marco
Buttazzo, Giorgio
Computer Vision and Pattern Recognition
Evaluating the performance of visual perception systems for autonomous driving is essential to ensure reliable operation across diverse environmental scenarios. Ideally, a balanced and fair analysis across different adverse conditions would require perfectly paired images of the same scene under different weather or illumination changes. This would allow evaluating the effect of photometric shifts independently of geometry and semantic changes. Unfortunately, real-world datasets rarely provide images of the same scene under different environmental conditions, because, normally, camera pose, traffic, and locations of dynamic objects (vehicles, pedestrians, etc.) vary over time, thus yielding only coarsely paired data. To address this challenge, this work introduces a data generation framework based on a high-fidelity game engine for extracting perfectly paired images. By leveraging software APIs that communicate with the GTA game engine, the framework modifies illumination and weather conditions while preserving scene geometry, camera pose, and the identity and placement of dynamic objects. For each sampled location, it procedurally instantiates dynamic entities and renders pixel-aligned images under diverse adverse conditions. The benefit of the proposed generation framework in driving scenarios is demonstrated through a systematic analysis of semantic segmentation models, whose output degradation can be attributed more directly to photometric shifts rather than to uncontrolled semantic or geometric factors.
title PairedGTA: Generating Driving Datasets for Controlled Photometric Shift Analysis
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2606.01192