RFDT-Channel: RGB-LiDAR-Based RF Digital Twin Scene Construction for 28 GHz Indoor Ray-Tracing Channel Simulation

Fuente: arXiv
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Autores principales: Yao, Chengyang, Pan, Cunhua, Zeng, Jiaming, Sun, Yuquan, Weng, Haoyang, Wang, Haojian, Ren, Hong, Wang, Jiangzhou
Formato: Preprint
Publicado: 2026
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author Yao, Chengyang
Pan, Cunhua
Zeng, Jiaming
Sun, Yuquan
Weng, Haoyang
Wang, Haojian
Ren, Hong
Wang, Jiangzhou
author_facet Yao, Chengyang
Pan, Cunhua
Zeng, Jiaming
Sun, Yuquan
Weng, Haoyang
Wang, Haojian
Ren, Hong
Wang, Jiangzhou
contents Real-scene indoor millimeter-wave simulation requires efficient modeling of radio frequency (RF)-computable geometry and electromagnetic material properties. To address the low efficiency of manual scene modeling, the limited RF adaptability of visually reconstructed meshes, and the lack of material binding in 28 GHz ray-tracing simulation, RFDT-Channel is developed as an RF digital twin scene construction workflow based on red-green-blue (RGB) images and light detection and ranging (LiDAR) point clouds. Indoor videos and point clouds are collected by a Jetson Orin platform with LiDAR and GMSL cameras. An initial triangular mesh is generated through COLMAP, 3D Gaussian Splatting, and SuGaR. The LiDAR point cloud then provides geometric and scale references for RF-oriented regularization in Blender, including alignment, wall solidification, door/window opening construction, and topology repair. OpenScene semantic segmentation maps major indoor structures to concrete, glass, wood, and metal materials, and Sionna RT performs 28 GHz ray tracing. Under a fixed transmitter-receiver deployment, the generated channel impulse response (CIR), channel frequency response (CFR), and Radio Map results show that material binding mainly changes weak reflection, transmission, and scattering paths, reducing the number of effective paths from about 742 to about 52 while keeping the dominant path amplitude nearly unchanged.
format Preprint
id arxiv_https___arxiv_org_abs_2606_01261
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle RFDT-Channel: RGB-LiDAR-Based RF Digital Twin Scene Construction for 28 GHz Indoor Ray-Tracing Channel Simulation
Yao, Chengyang
Pan, Cunhua
Zeng, Jiaming
Sun, Yuquan
Weng, Haoyang
Wang, Haojian
Ren, Hong
Wang, Jiangzhou
Image and Video Processing
Real-scene indoor millimeter-wave simulation requires efficient modeling of radio frequency (RF)-computable geometry and electromagnetic material properties. To address the low efficiency of manual scene modeling, the limited RF adaptability of visually reconstructed meshes, and the lack of material binding in 28 GHz ray-tracing simulation, RFDT-Channel is developed as an RF digital twin scene construction workflow based on red-green-blue (RGB) images and light detection and ranging (LiDAR) point clouds. Indoor videos and point clouds are collected by a Jetson Orin platform with LiDAR and GMSL cameras. An initial triangular mesh is generated through COLMAP, 3D Gaussian Splatting, and SuGaR. The LiDAR point cloud then provides geometric and scale references for RF-oriented regularization in Blender, including alignment, wall solidification, door/window opening construction, and topology repair. OpenScene semantic segmentation maps major indoor structures to concrete, glass, wood, and metal materials, and Sionna RT performs 28 GHz ray tracing. Under a fixed transmitter-receiver deployment, the generated channel impulse response (CIR), channel frequency response (CFR), and Radio Map results show that material binding mainly changes weak reflection, transmission, and scattering paths, reducing the number of effective paths from about 742 to about 52 while keeping the dominant path amplitude nearly unchanged.
title RFDT-Channel: RGB-LiDAR-Based RF Digital Twin Scene Construction for 28 GHz Indoor Ray-Tracing Channel Simulation
topic Image and Video Processing
url https://arxiv.org/abs/2606.01261