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Main Authors: Chen, Weixing, Feng, Zhuoqian, Liu, Yang, Zhang, Yexin, Wen, Yifan, Liao, Yinghong, Qiu, Weichao, Li, Guanbin, Lin, Liang
Format: Preprint
Published: 2026
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Online Access:https://arxiv.org/abs/2606.01649
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author Chen, Weixing
Feng, Zhuoqian
Liu, Yang
Zhang, Yexin
Wen, Yifan
Liao, Yinghong
Qiu, Weichao
Li, Guanbin
Lin, Liang
author_facet Chen, Weixing
Feng, Zhuoqian
Liu, Yang
Zhang, Yexin
Wen, Yifan
Liao, Yinghong
Qiu, Weichao
Li, Guanbin
Lin, Liang
contents Generating physically consistent 3D tabletop scenes is a fundamental yet underexplored problem for interactive and generalist robotic learning. The challenge stems from dense object hierarchies and irregular affordances. Here, an interactive scene denotes a physically valid, collision-free environment directly loadable into physics simulators. Existing methods, ranging from decoupled symbolic solvers to end-to-end regression models, often suffer from error propagation or overfitting to noisy supervision containing widespread physical violations. To address these limitations, we introduce PhyScene3D, a framework that reformulates generation as a Human-Mimetic Constructive Process. The proposed Cognitive Topological Reasoning Chain (CTRC) factorizes scene synthesis into a sequential, anchor-conditioned process. It employs a 3D AABB-based placement scheme that imposes a strong structural inductive bias. To address imperfect supervision and physical infeasibility, we introduce Physics-Aware Denoising Alignment (PADA). It integrates a differentiable Signed Distance Field (SDF) with Test-Time Optimization (TTO) to project generated scenes onto a physics-feasible manifold while preserving semantic intent. Experiments demonstrate that PhyScene3D outperforms state-of-the-art approaches in both semantic accuracy and physical validity, achieving a 40% reduction in scene-wise collision rate relative to the human-annotated training data.
format Preprint
id arxiv_https___arxiv_org_abs_2606_01649
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle PhyScene3D: Physically Consistent Interactive 3D Tabletop Scene Generation
Chen, Weixing
Feng, Zhuoqian
Liu, Yang
Zhang, Yexin
Wen, Yifan
Liao, Yinghong
Qiu, Weichao
Li, Guanbin
Lin, Liang
Computer Vision and Pattern Recognition
Generating physically consistent 3D tabletop scenes is a fundamental yet underexplored problem for interactive and generalist robotic learning. The challenge stems from dense object hierarchies and irregular affordances. Here, an interactive scene denotes a physically valid, collision-free environment directly loadable into physics simulators. Existing methods, ranging from decoupled symbolic solvers to end-to-end regression models, often suffer from error propagation or overfitting to noisy supervision containing widespread physical violations. To address these limitations, we introduce PhyScene3D, a framework that reformulates generation as a Human-Mimetic Constructive Process. The proposed Cognitive Topological Reasoning Chain (CTRC) factorizes scene synthesis into a sequential, anchor-conditioned process. It employs a 3D AABB-based placement scheme that imposes a strong structural inductive bias. To address imperfect supervision and physical infeasibility, we introduce Physics-Aware Denoising Alignment (PADA). It integrates a differentiable Signed Distance Field (SDF) with Test-Time Optimization (TTO) to project generated scenes onto a physics-feasible manifold while preserving semantic intent. Experiments demonstrate that PhyScene3D outperforms state-of-the-art approaches in both semantic accuracy and physical validity, achieving a 40% reduction in scene-wise collision rate relative to the human-annotated training data.
title PhyScene3D: Physically Consistent Interactive 3D Tabletop Scene Generation
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2606.01649