RDA: Reward Design Agent for Reinforcement Learning

Fuente: arXiv
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Autori principali: Lee, Hojoon, Subramanian, Ajay, Abbatematteo, Ben, Veerabadran, Vijay, Matias, Pedro, Ridgeway, Karl, Kamra, Nitin
Natura: Preprint
Pubblicazione: 2026
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author Lee, Hojoon
Subramanian, Ajay
Abbatematteo, Ben
Veerabadran, Vijay
Matias, Pedro
Ridgeway, Karl
Kamra, Nitin
author_facet Lee, Hojoon
Subramanian, Ajay
Abbatematteo, Ben
Veerabadran, Vijay
Matias, Pedro
Ridgeway, Karl
Kamra, Nitin
contents Reinforcement learning has enabled the acquisition of impressive robotic skills, but typically requires hand-crafted reward functions that are slow to design and difficult to align with human intentions. Recent work, such as Eureka, automates reward design by using an LLM to iteratively generate and refine reward code from task descriptions. However, they rely on coarse feedback signals such as success rate, which provide little semantic insight into the learned behavior. As a result, their trained policies achieve the final goal but are frequently poorly aligned with task instructions. We introduce the Reward Design Agent (RDA), a VLM-based agentic framework that injects semantic understanding into reward design. RDA decomposes tasks, visually evaluates trajectories, summarizes failure modes, and iteratively revises reward code to better align with task instructions. Across 12 tabletop manipulation tasks from ManiSkill and 4 whole-body manipulation tasks from HumanoidBench, RDA produces policies substantially more instruction-aligned than those of other baselines, while achieving comparable task success rates. Videos and the generated reward code are available on https://nitinkamra1992.github.io/reward-design-agent.
format Preprint
id arxiv_https___arxiv_org_abs_2606_01672
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle RDA: Reward Design Agent for Reinforcement Learning
Lee, Hojoon
Subramanian, Ajay
Abbatematteo, Ben
Veerabadran, Vijay
Matias, Pedro
Ridgeway, Karl
Kamra, Nitin
Machine Learning
Reinforcement learning has enabled the acquisition of impressive robotic skills, but typically requires hand-crafted reward functions that are slow to design and difficult to align with human intentions. Recent work, such as Eureka, automates reward design by using an LLM to iteratively generate and refine reward code from task descriptions. However, they rely on coarse feedback signals such as success rate, which provide little semantic insight into the learned behavior. As a result, their trained policies achieve the final goal but are frequently poorly aligned with task instructions. We introduce the Reward Design Agent (RDA), a VLM-based agentic framework that injects semantic understanding into reward design. RDA decomposes tasks, visually evaluates trajectories, summarizes failure modes, and iteratively revises reward code to better align with task instructions. Across 12 tabletop manipulation tasks from ManiSkill and 4 whole-body manipulation tasks from HumanoidBench, RDA produces policies substantially more instruction-aligned than those of other baselines, while achieving comparable task success rates. Videos and the generated reward code are available on https://nitinkamra1992.github.io/reward-design-agent.
title RDA: Reward Design Agent for Reinforcement Learning
topic Machine Learning
url https://arxiv.org/abs/2606.01672