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Main Authors: Lu, Shuo, Xu, Yinuo, Yu, Kecheng, Jiang, Siru, Yu, Yongcan, Wang, Yubin, Yang, Haitao, Zhang, Yuxiang, Wang, Bin, He, Ran, Liang, Jian
Format: Preprint
Published: 2026
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Online Access:https://arxiv.org/abs/2606.01869
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author Lu, Shuo
Xu, Yinuo
Yu, Kecheng
Jiang, Siru
Yu, Yongcan
Wang, Yubin
Yang, Haitao
Zhang, Yuxiang
Wang, Bin
He, Ran
Liang, Jian
author_facet Lu, Shuo
Xu, Yinuo
Yu, Kecheng
Jiang, Siru
Yu, Yongcan
Wang, Yubin
Yang, Haitao
Zhang, Yuxiang
Wang, Bin
He, Ran
Liang, Jian
contents Large language models (LLMs) are increasingly asked not only to write static interfaces, but to construct executable interactive worlds from natural language. Browser-native 3D, commonly built with Three.js, is a natural next frontier: generated programs must integrate assets, obey spatial and physical constraints, and keep user-facing controls synchronized with hidden runtime state. Existing web-generation benchmarks and evaluators, however, largely observe only pixels or DOM nodes, while the mechanics of a Three.js world unfold inside an opaque <canvas>. We introduce WorldCoder-Bench, a benchmark for autonomous, physically grounded 3D world synthesis. WorldCoder-Bench contains 2,026 expert-curated tasks across Simulation, Rendering, and Application scenarios, with optional .glb assets and hidden behavioral contracts. We further propose StateProbe, an execution-based protocol that probes generated programs in a sandboxed browser and verifies hidden, mutation-hardened contracts over runtime states and transitions. Beyond verification coverage, we report Return on Automation and Time Efficiency Multiplier to measure correctness-adjusted cost and time savings. Across nine frontier models, the best system reaches only 27.8% verification coverage on WorldCoder-Core and 19.9% on WorldCoder-Robust, with failures dominated by state-schema drift and broken interaction chains rather than missing scene elements. Utility metrics further show that cheap or fast models can still provide substantial value on easier domains. WorldCoder-Bench is available at https://anonymous.4open.science/r/WorldCoder-Bench/.
format Preprint
id arxiv_https___arxiv_org_abs_2606_01869
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle WorldCoder-Bench: Benchmarking Physically Grounded 3D World Synthesis
Lu, Shuo
Xu, Yinuo
Yu, Kecheng
Jiang, Siru
Yu, Yongcan
Wang, Yubin
Yang, Haitao
Zhang, Yuxiang
Wang, Bin
He, Ran
Liang, Jian
Artificial Intelligence
Large language models (LLMs) are increasingly asked not only to write static interfaces, but to construct executable interactive worlds from natural language. Browser-native 3D, commonly built with Three.js, is a natural next frontier: generated programs must integrate assets, obey spatial and physical constraints, and keep user-facing controls synchronized with hidden runtime state. Existing web-generation benchmarks and evaluators, however, largely observe only pixels or DOM nodes, while the mechanics of a Three.js world unfold inside an opaque <canvas>. We introduce WorldCoder-Bench, a benchmark for autonomous, physically grounded 3D world synthesis. WorldCoder-Bench contains 2,026 expert-curated tasks across Simulation, Rendering, and Application scenarios, with optional .glb assets and hidden behavioral contracts. We further propose StateProbe, an execution-based protocol that probes generated programs in a sandboxed browser and verifies hidden, mutation-hardened contracts over runtime states and transitions. Beyond verification coverage, we report Return on Automation and Time Efficiency Multiplier to measure correctness-adjusted cost and time savings. Across nine frontier models, the best system reaches only 27.8% verification coverage on WorldCoder-Core and 19.9% on WorldCoder-Robust, with failures dominated by state-schema drift and broken interaction chains rather than missing scene elements. Utility metrics further show that cheap or fast models can still provide substantial value on easier domains. WorldCoder-Bench is available at https://anonymous.4open.science/r/WorldCoder-Bench/.
title WorldCoder-Bench: Benchmarking Physically Grounded 3D World Synthesis
topic Artificial Intelligence
url https://arxiv.org/abs/2606.01869