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Main Authors: Hakimov, Sherzod, D'Agostini, Mattia, Samodelkin, Ivan, Schlangen, David
Format: Preprint
Published: 2026
Subjects:
Online Access:https://arxiv.org/abs/2606.01901
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author Hakimov, Sherzod
D'Agostini, Mattia
Samodelkin, Ivan
Schlangen, David
author_facet Hakimov, Sherzod
D'Agostini, Mattia
Samodelkin, Ivan
Schlangen, David
contents We introduce the Image Reconstruction Game, a fully automated benchmark in which a vision-language model issues corrective instructions to an image generator across multiple turns, making accumulated common ground directly observable as a rendered image. Benchmarking two Describer models crossed with two Generator models across seven image categories, we find that the describer is the dominant factor in reconstruction quality, while the generator determines whether iterative refinement helps or hurts. Mathematical and geometric images pose the greatest challenge. The describer's token budget strongly affects convergence: shorter budgets yield sparser first renderings with more room for visible improvement, while longer budgets raise absolute quality but leave less to fix. Stronger describers use a richer correction vocabulary spanning spatial, numeric, and structural categories, while weaker describers concentrate on surface properties and tend to stop after a few turns. Human validation shows that the best automated judge reaches only slight-to-fair agreement with human preferences, and automated scores require human recalibration to be used reliably.
format Preprint
id arxiv_https___arxiv_org_abs_2606_01901
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle The Image Reconstruction Game: Drawing Common Ground Through Iterative Multimodal Dialogue
Hakimov, Sherzod
D'Agostini, Mattia
Samodelkin, Ivan
Schlangen, David
Computer Vision and Pattern Recognition
Artificial Intelligence
Computation and Language
We introduce the Image Reconstruction Game, a fully automated benchmark in which a vision-language model issues corrective instructions to an image generator across multiple turns, making accumulated common ground directly observable as a rendered image. Benchmarking two Describer models crossed with two Generator models across seven image categories, we find that the describer is the dominant factor in reconstruction quality, while the generator determines whether iterative refinement helps or hurts. Mathematical and geometric images pose the greatest challenge. The describer's token budget strongly affects convergence: shorter budgets yield sparser first renderings with more room for visible improvement, while longer budgets raise absolute quality but leave less to fix. Stronger describers use a richer correction vocabulary spanning spatial, numeric, and structural categories, while weaker describers concentrate on surface properties and tend to stop after a few turns. Human validation shows that the best automated judge reaches only slight-to-fair agreement with human preferences, and automated scores require human recalibration to be used reliably.
title The Image Reconstruction Game: Drawing Common Ground Through Iterative Multimodal Dialogue
topic Computer Vision and Pattern Recognition
Artificial Intelligence
Computation and Language
url https://arxiv.org/abs/2606.01901