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Bibliographic Details
Main Author: Balajthy, Ernest
Format: Recurso educativo Open Access
Language:en
Published: 1985
Subjects:
Online Access:https://eric.ed.gov/?id=ED274955
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author Balajthy, Ernest
author_facet Balajthy, Ernest
Balajthy, Ernest
collection Education Resources Information Center
contents Microcomputer Activities Which Encourage the Reading-Writing Connection. Balajthy, Ernest Computer Assisted Instruction Courseware Creative Thinking Creative Writing Elementary Education Microcomputers Reading Games Reading Improvement Reading Instruction Reading Programs Reading Skills Reading Strategies Reading Writing Relationship Teaching Methods Word Processing Many reading teachers, cognizant of the creative opportunities for skill development allowed by new reading-writing software, are choosing to use microcomputers in their classrooms full-time. Adventure story creation programs capitalize on reading-writing integration by allowing children, with appropriate assistance, to create their own "choose-your-ending" stories using the computer. These stories present to the child a series of options through which the story develops. "Story Tree" is a good example of this software. "That's My Story" and "The Playwriter Series" are similar, but are designed for younger children and need less teacher monitoring, while "The Writing Adventure" and "AdventureWriter" are more educationally sophisticated programs. A successful plan for teaching the use of complex adventure story creation software might include (1) training teacher aides in advance to use the program, (2) introducing the program to the class in a large group demonstration, (3) assigning group writing experiences for increased peer feedback and interaction, (4) establishing a disk library of stories as part of the regular classroom program, and (5) copying the file disks that contain students' created stories and trading them with other classes. An increasing variety of software which focuses on reading-writing integration, particularly "meaning-centered" software, is being offered to teachers. (A list of adventure story creation programs, publishers, and prices is included.) (JD)
format Recurso educativo Open Access
id eric_ED274955
institution ERIC Institute of Education Sciences
language en
publishDate 1985
record_format eric
spellingShingle Microcomputer Activities Which Encourage the Reading-Writing Connection.
Balajthy, Ernest
Computer Assisted Instruction
Courseware
Creative Thinking
Creative Writing
Elementary Education
Microcomputers
Reading Games
Reading Improvement
Reading Instruction
Reading Programs
Reading Skills
Reading Strategies
Reading Writing Relationship
Teaching Methods
Word Processing
Microcomputer Activities Which Encourage the Reading-Writing Connection. Balajthy, Ernest Computer Assisted Instruction Courseware Creative Thinking Creative Writing Elementary Education Microcomputers Reading Games Reading Improvement Reading Instruction Reading Programs Reading Skills Reading Strategies Reading Writing Relationship Teaching Methods Word Processing Many reading teachers, cognizant of the creative opportunities for skill development allowed by new reading-writing software, are choosing to use microcomputers in their classrooms full-time. Adventure story creation programs capitalize on reading-writing integration by allowing children, with appropriate assistance, to create their own "choose-your-ending" stories using the computer. These stories present to the child a series of options through which the story develops. "Story Tree" is a good example of this software. "That's My Story" and "The Playwriter Series" are similar, but are designed for younger children and need less teacher monitoring, while "The Writing Adventure" and "AdventureWriter" are more educationally sophisticated programs. A successful plan for teaching the use of complex adventure story creation software might include (1) training teacher aides in advance to use the program, (2) introducing the program to the class in a large group demonstration, (3) assigning group writing experiences for increased peer feedback and interaction, (4) establishing a disk library of stories as part of the regular classroom program, and (5) copying the file disks that contain students' created stories and trading them with other classes. An increasing variety of software which focuses on reading-writing integration, particularly "meaning-centered" software, is being offered to teachers. (A list of adventure story creation programs, publishers, and prices is included.) (JD)
title Microcomputer Activities Which Encourage the Reading-Writing Connection.
topic Computer Assisted Instruction
Courseware
Creative Thinking
Creative Writing
Elementary Education
Microcomputers
Reading Games
Reading Improvement
Reading Instruction
Reading Programs
Reading Skills
Reading Strategies
Reading Writing Relationship
Teaching Methods
Word Processing
url https://eric.ed.gov/?id=ED274955