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Bibliographic Details
Main Author: Coatney, Louis R.
Format: Recurso educativo Open Access
Language:en
Published: 1990
Subjects:
Online Access:https://eric.ed.gov/?id=ED330339
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author Coatney, Louis R.
author_facet Coatney, Louis R.
Coatney, Louis R.
collection Education Resources Information Center
contents A Place for Games and Simulations in Academic Libraries: Are They Digestible? Coatney, Louis R. Academic Libraries Educational Games Higher Education Instructional Materials Librarian Attitudes Library Collections Library Materials Library Surveys Simulation Arguing that games which simulate real-world situations and events have proven to be effective educational tools, this paper suggests that they may also offer an added educational dimension to academic library collections. Twenty-five academic libraries were surveyed to determine librarians' perceptions of the academic value of games and simulation materials and their recommendations concerning the purpose, collection, location, and use of games and simulations in academic libraries. The results of the survey indicate that, while more than two-thirds of the responding librarians recognize the educational value of recreational games and consider them to be appropriate academic library materials, only half of them currently include games and simulations in their libraries' collections. A list of the libraries surveyed, a copy of the survey instrument, a list of related Library of Congress subject headings, and 22 references conclude the report. (MAB)
format Recurso educativo Open Access
id eric_ED330339
institution ERIC Institute of Education Sciences
language en
publishDate 1990
record_format eric
spellingShingle A Place for Games and Simulations in Academic Libraries: Are They Digestible?
Coatney, Louis R.
Academic Libraries
Educational Games
Higher Education
Instructional Materials
Librarian Attitudes
Library Collections
Library Materials
Library Surveys
Simulation
A Place for Games and Simulations in Academic Libraries: Are They Digestible? Coatney, Louis R. Academic Libraries Educational Games Higher Education Instructional Materials Librarian Attitudes Library Collections Library Materials Library Surveys Simulation Arguing that games which simulate real-world situations and events have proven to be effective educational tools, this paper suggests that they may also offer an added educational dimension to academic library collections. Twenty-five academic libraries were surveyed to determine librarians' perceptions of the academic value of games and simulation materials and their recommendations concerning the purpose, collection, location, and use of games and simulations in academic libraries. The results of the survey indicate that, while more than two-thirds of the responding librarians recognize the educational value of recreational games and consider them to be appropriate academic library materials, only half of them currently include games and simulations in their libraries' collections. A list of the libraries surveyed, a copy of the survey instrument, a list of related Library of Congress subject headings, and 22 references conclude the report. (MAB)
title A Place for Games and Simulations in Academic Libraries: Are They Digestible?
topic Academic Libraries
Educational Games
Higher Education
Instructional Materials
Librarian Attitudes
Library Collections
Library Materials
Library Surveys
Simulation
url https://eric.ed.gov/?id=ED330339