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Bibliographic Details
Format: Recurso educativo Open Access
Language:en
Published: 1991
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Online Access:https://eric.ed.gov/?id=ED352038
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Table of Contents:
  • Hypermedia and Research Methodology: An Associative Research Model. Final Report. Authoring Aids (Programing) College Libraries College Students Computer Software Development Higher Education Hypermedia Individualized Instruction Instructional Effectiveness Library Instruction Research Skills The purpose of the project described in this three-part report was to test the value of hypermedia for library instruction. The project included the development of a hypermedia program built around a marketing topic; implementation and testing of the program with one group of students assigned to use the new program; evaluation of the project by an outside evaluator; and a follow-up phase that included project modifications. Project findings included: (1) hypermedia at the low end of the technological media is effective for teaching some problem-solving research skills; (2) HyperCard serves as effective authorware for the content-oriented producer who has minimal prior knowledge of authoring software, but new content-oriented producers can produce high quality programs in much less time; (3) many students like the independence offered by these kinds of learning environments; (4) non-native speakers of English especially appreciated this learning environment because it was self-paced; and (5) hypermedia was responsive to research-oriented curricular needs in the library setting. The second part presents the report of the project's outside evaluator, Martin Kesselman. Based on observations, evaluation of the HyperCard program developed for the project, testing of the program by students and student reports, this evaluation found that hypermedia technology was an effective approach for library instruction. Several suggestions for improvements are included in the consultant's report. A manual for creating HyperCard programs for library instruction by Madeline Andrea Ford, which makes up the third part of the report, covers hardware, software, steps for designing the HyperCard program, selection of graphics, and creating stacks. (KRN)