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| Format: | Recurso educativo Open Access |
| Language: | en |
| Published: |
1995
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| Subjects: | |
| Online Access: | https://eric.ed.gov/?id=ED389222 |
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| _version_ | 1867181813512798208 |
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| author | Falsetti, Julie |
| author_facet | Falsetti, Julie Falsetti, Julie |
| collection | Education Resources Information Center |
| contents | What the Heck is a MOO? And What's the Story with All Those Cows? Falsetti, Julie Computer Networks Computer Software English (Second Language) Games Humor Information Transfer Internet Interpersonal Communication Second Language Instruction One segment of a computerized adventure game system (Multi-User Dimensions, or MUD) designed for learners of English as a second language (ESL) is described. The acronym MOO refers to MUD Object Oriented, the programming language used for the system. The system allows for individuals in different locations to communicate directly with each other, through Internet, in the game context. The segment discussed is "schMOOze U," a game based on a virtual university. Users, identified as characters by fictional self-descriptions, can move about within this context and according to a set of rules and regulations defined by the user community. This networked virtual reality game is intended to remove ESL learners' communicative inhibitions. Users can learn commands in a "classroom," engage in word games, write texts for the library, participate in grammar exercises, have conferences, and stage events; one user hosted a party. An online dictionary is provided. A characteristic of the game system is the common use of puns. Within the first year of its existence, the game logged in 350 permanent characters and guests from over 1,000 sites around the world. The report concludes with a brief essay about schMOOze U written by one Hong Kong user. (MSE) |
| format | Recurso educativo Open Access |
| id | eric_ED389222 |
| institution | ERIC Institute of Education Sciences |
| language | en |
| publishDate | 1995 |
| record_format | eric |
| spellingShingle | What the Heck is a MOO? And What's the Story with All Those Cows? Falsetti, Julie Computer Networks Computer Software English (Second Language) Games Humor Information Transfer Internet Interpersonal Communication Second Language Instruction What the Heck is a MOO? And What's the Story with All Those Cows? Falsetti, Julie Computer Networks Computer Software English (Second Language) Games Humor Information Transfer Internet Interpersonal Communication Second Language Instruction One segment of a computerized adventure game system (Multi-User Dimensions, or MUD) designed for learners of English as a second language (ESL) is described. The acronym MOO refers to MUD Object Oriented, the programming language used for the system. The system allows for individuals in different locations to communicate directly with each other, through Internet, in the game context. The segment discussed is "schMOOze U," a game based on a virtual university. Users, identified as characters by fictional self-descriptions, can move about within this context and according to a set of rules and regulations defined by the user community. This networked virtual reality game is intended to remove ESL learners' communicative inhibitions. Users can learn commands in a "classroom," engage in word games, write texts for the library, participate in grammar exercises, have conferences, and stage events; one user hosted a party. An online dictionary is provided. A characteristic of the game system is the common use of puns. Within the first year of its existence, the game logged in 350 permanent characters and guests from over 1,000 sites around the world. The report concludes with a brief essay about schMOOze U written by one Hong Kong user. (MSE) |
| title | What the Heck is a MOO? And What's the Story with All Those Cows? |
| topic | Computer Networks Computer Software English (Second Language) Games Humor Information Transfer Internet Interpersonal Communication Second Language Instruction |
| url | https://eric.ed.gov/?id=ED389222 |