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Bibliographic Details
Main Author: Falsetti, Julie
Format: Recurso educativo Open Access
Language:en
Published: 1995
Subjects:
Online Access:https://eric.ed.gov/?id=ED389222
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author Falsetti, Julie
author_facet Falsetti, Julie
Falsetti, Julie
collection Education Resources Information Center
contents What the Heck is a MOO? And What's the Story with All Those Cows? Falsetti, Julie Computer Networks Computer Software English (Second Language) Games Humor Information Transfer Internet Interpersonal Communication Second Language Instruction One segment of a computerized adventure game system (Multi-User Dimensions, or MUD) designed for learners of English as a second language (ESL) is described. The acronym MOO refers to MUD Object Oriented, the programming language used for the system. The system allows for individuals in different locations to communicate directly with each other, through Internet, in the game context. The segment discussed is "schMOOze U," a game based on a virtual university. Users, identified as characters by fictional self-descriptions, can move about within this context and according to a set of rules and regulations defined by the user community. This networked virtual reality game is intended to remove ESL learners' communicative inhibitions. Users can learn commands in a "classroom," engage in word games, write texts for the library, participate in grammar exercises, have conferences, and stage events; one user hosted a party. An online dictionary is provided. A characteristic of the game system is the common use of puns. Within the first year of its existence, the game logged in 350 permanent characters and guests from over 1,000 sites around the world. The report concludes with a brief essay about schMOOze U written by one Hong Kong user. (MSE)
format Recurso educativo Open Access
id eric_ED389222
institution ERIC Institute of Education Sciences
language en
publishDate 1995
record_format eric
spellingShingle What the Heck is a MOO? And What's the Story with All Those Cows?
Falsetti, Julie
Computer Networks
Computer Software
English (Second Language)
Games
Humor
Information Transfer
Internet
Interpersonal Communication
Second Language Instruction
What the Heck is a MOO? And What's the Story with All Those Cows? Falsetti, Julie Computer Networks Computer Software English (Second Language) Games Humor Information Transfer Internet Interpersonal Communication Second Language Instruction One segment of a computerized adventure game system (Multi-User Dimensions, or MUD) designed for learners of English as a second language (ESL) is described. The acronym MOO refers to MUD Object Oriented, the programming language used for the system. The system allows for individuals in different locations to communicate directly with each other, through Internet, in the game context. The segment discussed is "schMOOze U," a game based on a virtual university. Users, identified as characters by fictional self-descriptions, can move about within this context and according to a set of rules and regulations defined by the user community. This networked virtual reality game is intended to remove ESL learners' communicative inhibitions. Users can learn commands in a "classroom," engage in word games, write texts for the library, participate in grammar exercises, have conferences, and stage events; one user hosted a party. An online dictionary is provided. A characteristic of the game system is the common use of puns. Within the first year of its existence, the game logged in 350 permanent characters and guests from over 1,000 sites around the world. The report concludes with a brief essay about schMOOze U written by one Hong Kong user. (MSE)
title What the Heck is a MOO? And What's the Story with All Those Cows?
topic Computer Networks
Computer Software
English (Second Language)
Games
Humor
Information Transfer
Internet
Interpersonal Communication
Second Language Instruction
url https://eric.ed.gov/?id=ED389222