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Autores principales: Nelson, Jennifer, Braafladt, Keith
Formato: Recurso educativo Open Access
Lenguaje:en
Publicado: 2012
Materias:
Acceso en línea:https://eric.ed.gov/?id=ED530466
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author Nelson, Jennifer
Braafladt, Keith
author_facet Nelson, Jennifer
Braafladt, Keith
Nelson, Jennifer
Braafladt, Keith
collection Education Resources Information Center
contents Technology and Literacy: 21st Century Library Programming for Children and Teens Nelson, Jennifer Braafladt, Keith Programming Languages Time Management Computer Uses in Education Public Libraries Workshops Programming Literacy Library Services Children Adolescents Computer Software Multimedia Materials Library Instruction Multiple Literacies Advocacy Guides Check Lists Story Telling Volunteer Training Community Involvement Program Development Capacity Building Technology may not be a magic wand, but innovative technology programming can genuinely help children become adept at navigating our increasingly wired world while also helping them develop deductive reasoning, math, and other vital literacy skills. One of the simplest and most powerful tools for technology-based public library programming is called Scratch. It's a free, easy-to-use programming language that can be used to create everything from 3-D animation and graphics to music-enhanced presentations and games. This book: (1) explains how to use Scratch, and how it has already been used in libraries around the country to create technology workshops for youth; (2) guides readers through workshop planning, focusing on targeting youth ranging from teens to younger elementary students; (3) presents advocacy tools so that organizers can make the case to their institution's managers, administrators, and other stakeholders; (4) provides reliable and field-tested techniques for time management, locating and training volunteers (teen and adult), and identifying and working with community partners; and (5) includes workshop templates as well as sample participant evaluation checklists. Storytimes for the digital age, technology-based workshops are important opportunities for supplementing and complementing education for all youth; this book fosters a different kind of thinking about what literacy in the 21st century really entails.
format Recurso educativo Open Access
id eric_ED530466
institution ERIC Institute of Education Sciences
language en
publishDate 2012
record_format eric
spellingShingle Technology and Literacy: 21st Century Library Programming for Children and Teens
Nelson, Jennifer
Braafladt, Keith
Programming Languages
Time Management
Computer Uses in Education
Public Libraries
Workshops
Programming
Literacy
Library Services
Children
Adolescents
Computer Software
Multimedia Materials
Library Instruction
Multiple Literacies
Advocacy
Guides
Check Lists
Story Telling
Volunteer Training
Community Involvement
Program Development
Capacity Building
Technology and Literacy: 21st Century Library Programming for Children and Teens Nelson, Jennifer Braafladt, Keith Programming Languages Time Management Computer Uses in Education Public Libraries Workshops Programming Literacy Library Services Children Adolescents Computer Software Multimedia Materials Library Instruction Multiple Literacies Advocacy Guides Check Lists Story Telling Volunteer Training Community Involvement Program Development Capacity Building Technology may not be a magic wand, but innovative technology programming can genuinely help children become adept at navigating our increasingly wired world while also helping them develop deductive reasoning, math, and other vital literacy skills. One of the simplest and most powerful tools for technology-based public library programming is called Scratch. It's a free, easy-to-use programming language that can be used to create everything from 3-D animation and graphics to music-enhanced presentations and games. This book: (1) explains how to use Scratch, and how it has already been used in libraries around the country to create technology workshops for youth; (2) guides readers through workshop planning, focusing on targeting youth ranging from teens to younger elementary students; (3) presents advocacy tools so that organizers can make the case to their institution's managers, administrators, and other stakeholders; (4) provides reliable and field-tested techniques for time management, locating and training volunteers (teen and adult), and identifying and working with community partners; and (5) includes workshop templates as well as sample participant evaluation checklists. Storytimes for the digital age, technology-based workshops are important opportunities for supplementing and complementing education for all youth; this book fosters a different kind of thinking about what literacy in the 21st century really entails.
title Technology and Literacy: 21st Century Library Programming for Children and Teens
topic Programming Languages
Time Management
Computer Uses in Education
Public Libraries
Workshops
Programming
Literacy
Library Services
Children
Adolescents
Computer Software
Multimedia Materials
Library Instruction
Multiple Literacies
Advocacy
Guides
Check Lists
Story Telling
Volunteer Training
Community Involvement
Program Development
Capacity Building
url https://eric.ed.gov/?id=ED530466