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Main Author: Bolstad, Rachel
Format: Recurso educativo Open Access
Language:en
Published: 2016
Subjects:
Online Access:https://eric.ed.gov/?id=ED570904
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author Bolstad, Rachel
author_facet Bolstad, Rachel
Bolstad, Rachel
collection Education Resources Information Center
contents Game-Coding Workshops in New Zealand Public Libraries: Evaluation of a Pilot Project Bolstad, Rachel Foreign Countries Public Libraries Workshops Coding Video Games Design Program Evaluation STEM Education Library Role Program Effectiveness Community Programs Children Adolescents Adults Attitude Measures Surveys This report evaluates a game coding workshop offered to young people and adults in seven public libraries round New Zealand. Participants were taken step by step through the process of creating their own simple 2D videogame, learning the basics of coding, computational thinking, and digital game design. The workshops were free and drew 426 people across the seven locations. 85% of participants completed an online evaluation form at the end of the workshop. We evaluated the project in relation to its key goals and aims of: (1) engaging young New Zealanders with science, technology, engineering, and mathematics (STEM), and showing pathways into future careers involving STEM; (2) engaging young people with public libraries as places to extend their STEM learning; and (3) testing and refining the effectiveness and sustainability of the pilot model and improving the usability of Gamefroot (a game-building platform) for novice users in community contexts. The report draws some preliminary findings about the effectiveness of the project and identifies areas for improvement. The workshop was a pilot project funded through the Unlocking Curious Minds fund administered by the Ministry of Business, Innovation and Employment. It was created and developed through a partnership between Public Libraries of New Zealand, Gamelab, Hutt City Council and public libraries in Dunedin, Timaru, Nelson, Hutt City, Gisborne, Porirua and Wellington. Key stakeholder goals for the project are appended.
format Recurso educativo Open Access
id eric_ED570904
institution ERIC Institute of Education Sciences
language en
publishDate 2016
record_format eric
spellingShingle Game-Coding Workshops in New Zealand Public Libraries: Evaluation of a Pilot Project
Bolstad, Rachel
Foreign Countries
Public Libraries
Workshops
Coding
Video Games
Design
Program Evaluation
STEM Education
Library Role
Program Effectiveness
Community Programs
Children
Adolescents
Adults
Attitude Measures
Surveys
Game-Coding Workshops in New Zealand Public Libraries: Evaluation of a Pilot Project Bolstad, Rachel Foreign Countries Public Libraries Workshops Coding Video Games Design Program Evaluation STEM Education Library Role Program Effectiveness Community Programs Children Adolescents Adults Attitude Measures Surveys This report evaluates a game coding workshop offered to young people and adults in seven public libraries round New Zealand. Participants were taken step by step through the process of creating their own simple 2D videogame, learning the basics of coding, computational thinking, and digital game design. The workshops were free and drew 426 people across the seven locations. 85% of participants completed an online evaluation form at the end of the workshop. We evaluated the project in relation to its key goals and aims of: (1) engaging young New Zealanders with science, technology, engineering, and mathematics (STEM), and showing pathways into future careers involving STEM; (2) engaging young people with public libraries as places to extend their STEM learning; and (3) testing and refining the effectiveness and sustainability of the pilot model and improving the usability of Gamefroot (a game-building platform) for novice users in community contexts. The report draws some preliminary findings about the effectiveness of the project and identifies areas for improvement. The workshop was a pilot project funded through the Unlocking Curious Minds fund administered by the Ministry of Business, Innovation and Employment. It was created and developed through a partnership between Public Libraries of New Zealand, Gamelab, Hutt City Council and public libraries in Dunedin, Timaru, Nelson, Hutt City, Gisborne, Porirua and Wellington. Key stakeholder goals for the project are appended.
title Game-Coding Workshops in New Zealand Public Libraries: Evaluation of a Pilot Project
topic Foreign Countries
Public Libraries
Workshops
Coding
Video Games
Design
Program Evaluation
STEM Education
Library Role
Program Effectiveness
Community Programs
Children
Adolescents
Adults
Attitude Measures
Surveys
url https://eric.ed.gov/?id=ED570904