Saved in:
Bibliographic Details
Main Authors: Farmer, Lesley, Murphy, Nora
Format: Recurso educativo Open Access
Language:en
Published: 2009
Subjects:
Online Access:https://eric.ed.gov/?id=ED602671
Tags: Add Tag
No Tags, Be the first to tag this record!
Table of Contents:
  • Girls and Egaming Engagement: Optimizing Gender Equity in School Libraries Farmer, Lesley Murphy, Nora Females Equal Education School Libraries Educational Technology Educational Games Technology Uses in Education Librarians Information Literacy Cooperation Student Interests Evaluation Social Bias Social Justice Egaming reveals gender-linked issues that need to be addressed explicitly in order to ensure gender equity when incorporating egames and egaming elements into school library programs. Egaming traditionally connoted male dominance. Teacher librarians (TL) should consider factors in egaming that repel and attract females in order to can set up conditions for learning that can address the needs and interests of both sexes. TLs can help girls counter those societal messages by substituting positive attitudes and practices by offering fun, low-stress egaming environments, providing girl-friendly, egaming resources that resonate with girls, encouraging girl-oriented egaming, facilitating girl egaming creation, and incorporating egaming principles into instruction. Egaming addresses student awareness of and affinity for information literacy skills related to collaboration, pursuit of personal interests, evaluation of information, and information sharing. TLs may help girls experience egaming comfortably and develop an interest in other technologies. [For the complete volume, "Educational Media and Technology Yearbook, Volume 34," see ED602586.]