Playing in the Past: A History of Games, Toys, and Puzzles in North American Libraries

Fuente: ERIC Institute of Education Sciences
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Main Author: Nicholson, Scott
Format: Recurso educativo Open Access
Language:en
Published: 2013
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author Nicholson, Scott
author_facet Nicholson, Scott
Nicholson, Scott
collection Education Resources Information Center
contents Playing in the Past: A History of Games, Toys, and Puzzles in North American Libraries Nicholson, Scott Games Toys Puzzles Library Services Library Materials History Public Libraries Academic Libraries School Libraries Summer Programs Reading Programs Community Programs Computer Games Video Games Moral Development Recreation Foreign Countries Games and other forms of play are used in today's libraries to attract underserved patrons, to introduce patrons to other library resources and services, and to facilitate engagement between library patrons. While many perceive gaming as a new library service, gaming services have been part of librarianship since the nineteenth century through chess clubs. During the Great Depression, libraries supported patrons with puzzle contests and developed circulating toy and game collections. Academic libraries built game collections for research and classroom needs, while school libraries collected and facilitated educational games to aid teachers. Video games have been used in libraries to help patrons learn to use technology and to bring groups of patrons together to enjoy shared experiences. The goal of this article is to demonstrate the different ways in which libraries have used games, toys, and puzzles over the last 150 years through both collections and services.
format Recurso educativo Open Access
id eric_EJ1018518
institution ERIC Institute of Education Sciences
language en
publishDate 2013
record_format eric
spellingShingle Playing in the Past: A History of Games, Toys, and Puzzles in North American Libraries
Nicholson, Scott
Games
Toys
Puzzles
Library Services
Library Materials
History
Public Libraries
Academic Libraries
School Libraries
Summer Programs
Reading Programs
Community Programs
Computer Games
Video Games
Moral Development
Recreation
Foreign Countries
Playing in the Past: A History of Games, Toys, and Puzzles in North American Libraries Nicholson, Scott Games Toys Puzzles Library Services Library Materials History Public Libraries Academic Libraries School Libraries Summer Programs Reading Programs Community Programs Computer Games Video Games Moral Development Recreation Foreign Countries Games and other forms of play are used in today's libraries to attract underserved patrons, to introduce patrons to other library resources and services, and to facilitate engagement between library patrons. While many perceive gaming as a new library service, gaming services have been part of librarianship since the nineteenth century through chess clubs. During the Great Depression, libraries supported patrons with puzzle contests and developed circulating toy and game collections. Academic libraries built game collections for research and classroom needs, while school libraries collected and facilitated educational games to aid teachers. Video games have been used in libraries to help patrons learn to use technology and to bring groups of patrons together to enjoy shared experiences. The goal of this article is to demonstrate the different ways in which libraries have used games, toys, and puzzles over the last 150 years through both collections and services.
title Playing in the Past: A History of Games, Toys, and Puzzles in North American Libraries
topic Games
Toys
Puzzles
Library Services
Library Materials
History
Public Libraries
Academic Libraries
School Libraries
Summer Programs
Reading Programs
Community Programs
Computer Games
Video Games
Moral Development
Recreation
Foreign Countries
url https://eric.ed.gov/?id=EJ1018518