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Bibliographic Details
Main Author: Mallon, Melissa
Format: Recurso educativo Open Access
Language:en
Published: 2013
Subjects:
Online Access:https://eric.ed.gov/?id=EJ1022211
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author Mallon, Melissa
author_facet Mallon, Melissa
Mallon, Melissa
collection Education Resources Information Center
contents Gaming and Gamification Part II Mallon, Melissa Library Services Information Literacy Information Skills Library Instruction Academic Libraries Educational Resources Information Sources Plagiarism Citations (References) Resource Materials Classification Computer Games Just as academic gaming in general cannot be limited to any one topic or genre, the "Public Services Quarterly" Internet Resources column is not limited to a single entry on gaming and gamification in libraries. Public services librarians interested in designing their own games have many successful examples to draw from. The previous column (Volume 9, Number 3) covered a number of resources related to the recent trend of gamification in academic libraries, while this column highlights even more games designed to teach students information literacy skills related to plagiarism, citing sources, the Library of Congress Classification system, and more. In addition, alternate reality games are introduced as an alternative for librarians interested in creating their own library games. The "Public Services Quarterly" Internet Resources Column is designed to be a clearinghouse for free, online websites; each column will focus on themes relevant to current issues in academic libraries and feature resources designed to make the lives of public services librarians easier. Eight games are listed in this column, along with the website to find the game, a brief description, and references when available.
format Recurso educativo Open Access
id eric_EJ1022211
institution ERIC Institute of Education Sciences
language en
publishDate 2013
record_format eric
spellingShingle Gaming and Gamification Part II
Mallon, Melissa
Library Services
Information Literacy
Information Skills
Library Instruction
Academic Libraries
Educational Resources
Information Sources
Plagiarism
Citations (References)
Resource Materials
Classification
Computer Games
Gaming and Gamification Part II Mallon, Melissa Library Services Information Literacy Information Skills Library Instruction Academic Libraries Educational Resources Information Sources Plagiarism Citations (References) Resource Materials Classification Computer Games Just as academic gaming in general cannot be limited to any one topic or genre, the "Public Services Quarterly" Internet Resources column is not limited to a single entry on gaming and gamification in libraries. Public services librarians interested in designing their own games have many successful examples to draw from. The previous column (Volume 9, Number 3) covered a number of resources related to the recent trend of gamification in academic libraries, while this column highlights even more games designed to teach students information literacy skills related to plagiarism, citing sources, the Library of Congress Classification system, and more. In addition, alternate reality games are introduced as an alternative for librarians interested in creating their own library games. The "Public Services Quarterly" Internet Resources Column is designed to be a clearinghouse for free, online websites; each column will focus on themes relevant to current issues in academic libraries and feature resources designed to make the lives of public services librarians easier. Eight games are listed in this column, along with the website to find the game, a brief description, and references when available.
title Gaming and Gamification Part II
topic Library Services
Information Literacy
Information Skills
Library Instruction
Academic Libraries
Educational Resources
Information Sources
Plagiarism
Citations (References)
Resource Materials
Classification
Computer Games
url https://eric.ed.gov/?id=EJ1022211