Teen Experts Guide Makerspace Makeover
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ERIC Institute of Education Sciences
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| Main Author: | |
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| Format: | Recurso educativo Open Access |
| Language: | en |
| Published: |
2014
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| _version_ | 1867181286726041600 |
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| author | Graves, Colleen |
| author_facet | Graves, Colleen Graves, Colleen |
| collection | Education Resources Information Center |
| contents | Teen Experts Guide Makerspace Makeover Graves, Colleen Middle Schools School Libraries Library Development Space Utilization Creative Activities Creative Development Creative Thinking Hands on Science Innovation Library Services Workshops Student Leadership Design Crafts A makerspace is a place where makers can envision a project, find an expert, and create something. Libraries have always held programming during which patrons were able to come in and create. The makerspace at the Lamar Middle School in Flower Mound, Texas, is available for students every day, so that they can daily create and play with innovative technology. The focus for the makerspace is on inventive electronics, robots, circuit bending, duct tape, and even cooking. A makerspace project is intended to teach students how to think for themselves, problem solve, and to get students interested in getting a job in technology, science, or engineering. To facilitate students' developing curiosity about the world around them, educators, including school librarians, must encourage students to see themselves as curators of their own learning. Workshops started by the teens introduced "Mayker Mondays" with the first project of crafted presents for Mother's Day. Having students as workshop leaders was an integral part of the success and events. Involving students in the workshops encouraged the process of creative collaboration and the teen's sense of ownership created a bustling library that can be the heart of a school's community of learners. When the library becomes a space to tinker with inventive ideas and dabble with technology and electronics, it becomes not only a place to learn, but also a place to create. |
| format | Recurso educativo Open Access |
| id | eric_EJ1041597 |
| institution | ERIC Institute of Education Sciences |
| language | en |
| publishDate | 2014 |
| record_format | eric |
| spellingShingle | Teen Experts Guide Makerspace Makeover Graves, Colleen Middle Schools School Libraries Library Development Space Utilization Creative Activities Creative Development Creative Thinking Hands on Science Innovation Library Services Workshops Student Leadership Design Crafts Teen Experts Guide Makerspace Makeover Graves, Colleen Middle Schools School Libraries Library Development Space Utilization Creative Activities Creative Development Creative Thinking Hands on Science Innovation Library Services Workshops Student Leadership Design Crafts A makerspace is a place where makers can envision a project, find an expert, and create something. Libraries have always held programming during which patrons were able to come in and create. The makerspace at the Lamar Middle School in Flower Mound, Texas, is available for students every day, so that they can daily create and play with innovative technology. The focus for the makerspace is on inventive electronics, robots, circuit bending, duct tape, and even cooking. A makerspace project is intended to teach students how to think for themselves, problem solve, and to get students interested in getting a job in technology, science, or engineering. To facilitate students' developing curiosity about the world around them, educators, including school librarians, must encourage students to see themselves as curators of their own learning. Workshops started by the teens introduced "Mayker Mondays" with the first project of crafted presents for Mother's Day. Having students as workshop leaders was an integral part of the success and events. Involving students in the workshops encouraged the process of creative collaboration and the teen's sense of ownership created a bustling library that can be the heart of a school's community of learners. When the library becomes a space to tinker with inventive ideas and dabble with technology and electronics, it becomes not only a place to learn, but also a place to create. |
| title | Teen Experts Guide Makerspace Makeover |
| topic | Middle Schools School Libraries Library Development Space Utilization Creative Activities Creative Development Creative Thinking Hands on Science Innovation Library Services Workshops Student Leadership Design Crafts |
| url | https://eric.ed.gov/?id=EJ1041597 |