Before It's Too Late: A Digital Game Preservation White Paper

Fuente: ERIC Institute of Education Sciences
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Bibliographic Details
Main Authors: Monnens, Devin, Vowell, Zach, Ruggill, Judd Ethan, McAllister, Ken S., Armstrong, Andrew
Format: Recurso educativo Open Access
Language:en
Published: 2009
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author Monnens, Devin
Vowell, Zach
Ruggill, Judd Ethan
McAllister, Ken S.
Armstrong, Andrew
author_facet Monnens, Devin
Vowell, Zach
Ruggill, Judd Ethan
McAllister, Ken S.
Armstrong, Andrew
Monnens, Devin
Vowell, Zach
Ruggill, Judd Ethan
McAllister, Ken S.
Armstrong, Andrew
collection Education Resources Information Center
contents Before It's Too Late: A Digital Game Preservation White Paper Monnens, Devin Vowell, Zach Ruggill, Judd Ethan McAllister, Ken S. Armstrong, Andrew Technology Uses in Education Video Games Preservation Play History Archives Libraries Optical Disks Computer Storage Devices Computer Peripherals Design Art Culture Information Storage Over the last four decades, electronic games have profoundly changed the way people play, learn, and connect with each other. Despite the tremendous impact of electronic games, however, until recently, relatively few programs existed to preserve them for future generations of players and researchers. Recognizing the need to save the original content and intellectual property of electronic games from media rot, obsolescence, and loss, the Game Preservation Special Interest Group of the International Game Developers Association has issued a white paper summarizing why electronic games should be preserved, problems that must be solved to do so, some potential solutions, and why all these issues should matter to everyone interested in electronic games and play in general. In the white paper, the editing of which was partially supported by the Preserving Virtual Worlds project and by funds from the Library of Congress, its editor and six authors (Rachel Donahue created a survey for IGDA members not included in this article) issue a call for heightened awareness of the need to preserve electronic games--endangered by relatively rapid electronic decay and intellectual neglect alike--for play scholarship and for the culture of the twenty-first century. [This article was edited by Henry Lowood.]
format Recurso educativo Open Access
id eric_EJ1069232
institution ERIC Institute of Education Sciences
language en
publishDate 2009
record_format eric
spellingShingle Before It's Too Late: A Digital Game Preservation White Paper
Monnens, Devin
Vowell, Zach
Ruggill, Judd Ethan
McAllister, Ken S.
Armstrong, Andrew
Technology Uses in Education
Video Games
Preservation
Play
History
Archives
Libraries
Optical Disks
Computer Storage Devices
Computer Peripherals
Design
Art
Culture
Information Storage
Before It's Too Late: A Digital Game Preservation White Paper Monnens, Devin Vowell, Zach Ruggill, Judd Ethan McAllister, Ken S. Armstrong, Andrew Technology Uses in Education Video Games Preservation Play History Archives Libraries Optical Disks Computer Storage Devices Computer Peripherals Design Art Culture Information Storage Over the last four decades, electronic games have profoundly changed the way people play, learn, and connect with each other. Despite the tremendous impact of electronic games, however, until recently, relatively few programs existed to preserve them for future generations of players and researchers. Recognizing the need to save the original content and intellectual property of electronic games from media rot, obsolescence, and loss, the Game Preservation Special Interest Group of the International Game Developers Association has issued a white paper summarizing why electronic games should be preserved, problems that must be solved to do so, some potential solutions, and why all these issues should matter to everyone interested in electronic games and play in general. In the white paper, the editing of which was partially supported by the Preserving Virtual Worlds project and by funds from the Library of Congress, its editor and six authors (Rachel Donahue created a survey for IGDA members not included in this article) issue a call for heightened awareness of the need to preserve electronic games--endangered by relatively rapid electronic decay and intellectual neglect alike--for play scholarship and for the culture of the twenty-first century. [This article was edited by Henry Lowood.]
title Before It's Too Late: A Digital Game Preservation White Paper
topic Technology Uses in Education
Video Games
Preservation
Play
History
Archives
Libraries
Optical Disks
Computer Storage Devices
Computer Peripherals
Design
Art
Culture
Information Storage
url https://eric.ed.gov/?id=EJ1069232