_version_ 1867181794857582592
author Cameron, Ian
Crosthwaite, Caroline
Norton, Christine
Balliu, Nicoleta
Tadé, Moses
Hoadley, Andrew
Shallcross, David
Barton, Geoff
author_facet Cameron, Ian
Crosthwaite, Caroline
Norton, Christine
Balliu, Nicoleta
Tadé, Moses
Hoadley, Andrew
Shallcross, David
Barton, Geoff
Cameron, Ian
Crosthwaite, Caroline
Norton, Christine
Balliu, Nicoleta
Tadé, Moses
Hoadley, Andrew
Shallcross, David
Barton, Geoff
collection Education Resources Information Center
contents Development and Deployment of a Library of Industrially Focused Advanced Immersive VR Learning Environments Cameron, Ian Crosthwaite, Caroline Norton, Christine Balliu, Nicoleta Tadé, Moses Hoadley, Andrew Shallcross, David Barton, Geoff Engineering Education Industry Electronic Learning Simulated Environment Technology Uses in Education Educational Technology Video Technology Visualization Teaching Methods Constructivism (Learning) Interaction Cognitive Processes Difficulty Level Learner Controlled Instruction Concept Mapping Educational Games Problem Based Learning Student Diversity Program Evaluation Higher Education Foreign Countries This work presents a unique education resource for both process engineering students and the industry workforce. The learning environment is based around spherical imagery of real operating plants coupled with interactive embedded activities and content. This Virtual Reality (VR) learning tool has been developed by applying aspects of relevant educational theory and proven instructive teaching approaches. Principles such as constructivism, interactivity, cognitive load and learner-centred design have been central considerations when constructing and structuring this resource. Structural challenges include determining a framework for the basic environment, the repository for the VR and activities, as well as the development of a learning platform arrangement to support self-directed learning in the interface. The system's current functionality is demonstrated through video imagery of a user performing activities as well as snapshots of the current screen configuration. Current feedback regarding the interface is acknowledged and future work responds to the key issues presented by these studies.
format Recurso educativo Open Access
id eric_EJ1076046
institution ERIC Institute of Education Sciences
language en
publishDate 2008
record_format eric
spellingShingle Development and Deployment of a Library of Industrially Focused Advanced Immersive VR Learning Environments
Cameron, Ian
Crosthwaite, Caroline
Norton, Christine
Balliu, Nicoleta
Tadé, Moses
Hoadley, Andrew
Shallcross, David
Barton, Geoff
Engineering Education
Industry
Electronic Learning
Simulated Environment
Technology Uses in Education
Educational Technology
Video Technology
Visualization
Teaching Methods
Constructivism (Learning)
Interaction
Cognitive Processes
Difficulty Level
Learner Controlled Instruction
Concept Mapping
Educational Games
Problem Based Learning
Student Diversity
Program Evaluation
Higher Education
Foreign Countries
Development and Deployment of a Library of Industrially Focused Advanced Immersive VR Learning Environments Cameron, Ian Crosthwaite, Caroline Norton, Christine Balliu, Nicoleta Tadé, Moses Hoadley, Andrew Shallcross, David Barton, Geoff Engineering Education Industry Electronic Learning Simulated Environment Technology Uses in Education Educational Technology Video Technology Visualization Teaching Methods Constructivism (Learning) Interaction Cognitive Processes Difficulty Level Learner Controlled Instruction Concept Mapping Educational Games Problem Based Learning Student Diversity Program Evaluation Higher Education Foreign Countries This work presents a unique education resource for both process engineering students and the industry workforce. The learning environment is based around spherical imagery of real operating plants coupled with interactive embedded activities and content. This Virtual Reality (VR) learning tool has been developed by applying aspects of relevant educational theory and proven instructive teaching approaches. Principles such as constructivism, interactivity, cognitive load and learner-centred design have been central considerations when constructing and structuring this resource. Structural challenges include determining a framework for the basic environment, the repository for the VR and activities, as well as the development of a learning platform arrangement to support self-directed learning in the interface. The system's current functionality is demonstrated through video imagery of a user performing activities as well as snapshots of the current screen configuration. Current feedback regarding the interface is acknowledged and future work responds to the key issues presented by these studies.
title Development and Deployment of a Library of Industrially Focused Advanced Immersive VR Learning Environments
topic Engineering Education
Industry
Electronic Learning
Simulated Environment
Technology Uses in Education
Educational Technology
Video Technology
Visualization
Teaching Methods
Constructivism (Learning)
Interaction
Cognitive Processes
Difficulty Level
Learner Controlled Instruction
Concept Mapping
Educational Games
Problem Based Learning
Student Diversity
Program Evaluation
Higher Education
Foreign Countries
url https://eric.ed.gov/?id=EJ1076046