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Bibliographic Details
Main Authors: Hughes, Michael, Lacy, C. Jeff
Format: Recurso educativo Open Access
Language:en
Published: 2016
Subjects:
Online Access:https://eric.ed.gov/?id=EJ1100269
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author Hughes, Michael
Lacy, C. Jeff
author_facet Hughes, Michael
Lacy, C. Jeff
Hughes, Michael
Lacy, C. Jeff
collection Education Resources Information Center
contents "The Sugar'd Game before Thee": Gamification Revisited Hughes, Michael Lacy, C. Jeff Literature Reviews Games Change Strategies Educational History Motivation Techniques Ethics Library Services Library Development Definitions Gamification, the application of game elements to nongame contexts, was recently a subject of great interest in the library literature, inspiring a number of articles. That interest tapered off in tandem with gamification's wider decline, but signs point to its reemergence. Anticipating renewed interest in gamification, the authors reviewed the literature to determine what has--and has not--been examined by librarianship's proponents of gamification. They found serious concerns regarding gamification's practical and ethical limitations. Moreover, the authors believe that the purported benefits of gamification are more readily found in its progenitor--games.
format Recurso educativo Open Access
id eric_EJ1100269
institution ERIC Institute of Education Sciences
language en
publishDate 2016
record_format eric
spellingShingle "The Sugar'd Game before Thee": Gamification Revisited
Hughes, Michael
Lacy, C. Jeff
Literature Reviews
Games
Change Strategies
Educational History
Motivation Techniques
Ethics
Library Services
Library Development
Definitions
"The Sugar'd Game before Thee": Gamification Revisited Hughes, Michael Lacy, C. Jeff Literature Reviews Games Change Strategies Educational History Motivation Techniques Ethics Library Services Library Development Definitions Gamification, the application of game elements to nongame contexts, was recently a subject of great interest in the library literature, inspiring a number of articles. That interest tapered off in tandem with gamification's wider decline, but signs point to its reemergence. Anticipating renewed interest in gamification, the authors reviewed the literature to determine what has--and has not--been examined by librarianship's proponents of gamification. They found serious concerns regarding gamification's practical and ethical limitations. Moreover, the authors believe that the purported benefits of gamification are more readily found in its progenitor--games.
title "The Sugar'd Game before Thee": Gamification Revisited
topic Literature Reviews
Games
Change Strategies
Educational History
Motivation Techniques
Ethics
Library Services
Library Development
Definitions
url https://eric.ed.gov/?id=EJ1100269