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| Main Authors: | , |
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| Format: | Recurso educativo Open Access |
| Language: | en |
| Published: |
2016
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| Subjects: | |
| Online Access: | https://eric.ed.gov/?id=EJ1100269 |
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| _version_ | 1867181133949566976 |
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| author | Hughes, Michael Lacy, C. Jeff |
| author_facet | Hughes, Michael Lacy, C. Jeff Hughes, Michael Lacy, C. Jeff |
| collection | Education Resources Information Center |
| contents | "The Sugar'd Game before Thee": Gamification Revisited Hughes, Michael Lacy, C. Jeff Literature Reviews Games Change Strategies Educational History Motivation Techniques Ethics Library Services Library Development Definitions Gamification, the application of game elements to nongame contexts, was recently a subject of great interest in the library literature, inspiring a number of articles. That interest tapered off in tandem with gamification's wider decline, but signs point to its reemergence. Anticipating renewed interest in gamification, the authors reviewed the literature to determine what has--and has not--been examined by librarianship's proponents of gamification. They found serious concerns regarding gamification's practical and ethical limitations. Moreover, the authors believe that the purported benefits of gamification are more readily found in its progenitor--games. |
| format | Recurso educativo Open Access |
| id | eric_EJ1100269 |
| institution | ERIC Institute of Education Sciences |
| language | en |
| publishDate | 2016 |
| record_format | eric |
| spellingShingle | "The Sugar'd Game before Thee": Gamification Revisited Hughes, Michael Lacy, C. Jeff Literature Reviews Games Change Strategies Educational History Motivation Techniques Ethics Library Services Library Development Definitions "The Sugar'd Game before Thee": Gamification Revisited Hughes, Michael Lacy, C. Jeff Literature Reviews Games Change Strategies Educational History Motivation Techniques Ethics Library Services Library Development Definitions Gamification, the application of game elements to nongame contexts, was recently a subject of great interest in the library literature, inspiring a number of articles. That interest tapered off in tandem with gamification's wider decline, but signs point to its reemergence. Anticipating renewed interest in gamification, the authors reviewed the literature to determine what has--and has not--been examined by librarianship's proponents of gamification. They found serious concerns regarding gamification's practical and ethical limitations. Moreover, the authors believe that the purported benefits of gamification are more readily found in its progenitor--games. |
| title | "The Sugar'd Game before Thee": Gamification Revisited |
| topic | Literature Reviews Games Change Strategies Educational History Motivation Techniques Ethics Library Services Library Development Definitions |
| url | https://eric.ed.gov/?id=EJ1100269 |