Salvato in:
Dettagli Bibliografici
Autori principali: Kawai, Junya, Mitsuhara, Hiroyuki, Shishibori, Masami
Natura: Recurso educativo Open Access
Lingua:en
Pubblicazione: 2016
Soggetti:
Accesso online:https://eric.ed.gov/?id=EJ1116633
Tags: Aggiungi Tag
Nessun Tag, puoi essere il primo ad aggiungerne!!
_version_ 1867181886825037824
author Kawai, Junya
Mitsuhara, Hiroyuki
Shishibori, Masami
author_facet Kawai, Junya
Mitsuhara, Hiroyuki
Shishibori, Masami
Kawai, Junya
Mitsuhara, Hiroyuki
Shishibori, Masami
collection Education Resources Information Center
contents Game-Based Evacuation Drill Using Augmented Reality and Head-Mounted Display Kawai, Junya Mitsuhara, Hiroyuki Shishibori, Masami Simulated Environment Educational Games Emergency Programs Computer Simulation Handheld Devices Program Effectiveness Natural Disasters Questionnaires Technology Uses in Education Educational Technology Vignettes Pretests Posttests Foreign Countries Purpose: Evacuation drills should be more realistic and interactive. Focusing on situational and audio-visual realities and scenario-based interactivity, the authors have developed a game-based evacuation drill (GBED) system that presents augmented reality (AR) materials on tablet computers. The paper's current research purpose is to improve visual reality (AR materials) in our GBED system. Design/methodology/approach: The author's approach is to develop a new GBED system that superimposes digital objects [e.g. three-dimensional computer graphics (3DCG) elements] onto real-time vision using a marker-based AR library, a binocular opaque head-mounted display (HMD) and other current easily available technologies. Findings: The findings from a trial experiment are that the new GBED system can improve visual reality and is appropriate for disaster education. However, a few problems remain for practical use. Research limitations/implications: When using the GBED system, participants (i.e. HMD wearers) can suffer from 3D sickness and have difficulty in moving. These are important safety problems in HMD-based systems. Social implications: The combination of AR and HMDs for GBEDs (i.e. integrating virtual and real worlds) will raise questions about its merits (pros and cons). Originality/value: The originality of the research is the combination of AR and an HMD to a GBED, which has previously been realized primarily as simulation games in virtual worlds. The authors believe that our research has the potential to expand disaster education.
format Recurso educativo Open Access
id eric_EJ1116633
institution ERIC Institute of Education Sciences
language en
publishDate 2016
record_format eric
spellingShingle Game-Based Evacuation Drill Using Augmented Reality and Head-Mounted Display
Kawai, Junya
Mitsuhara, Hiroyuki
Shishibori, Masami
Simulated Environment
Educational Games
Emergency Programs
Computer Simulation
Handheld Devices
Program Effectiveness
Natural Disasters
Questionnaires
Technology Uses in Education
Educational Technology
Vignettes
Pretests Posttests
Foreign Countries
Game-Based Evacuation Drill Using Augmented Reality and Head-Mounted Display Kawai, Junya Mitsuhara, Hiroyuki Shishibori, Masami Simulated Environment Educational Games Emergency Programs Computer Simulation Handheld Devices Program Effectiveness Natural Disasters Questionnaires Technology Uses in Education Educational Technology Vignettes Pretests Posttests Foreign Countries Purpose: Evacuation drills should be more realistic and interactive. Focusing on situational and audio-visual realities and scenario-based interactivity, the authors have developed a game-based evacuation drill (GBED) system that presents augmented reality (AR) materials on tablet computers. The paper's current research purpose is to improve visual reality (AR materials) in our GBED system. Design/methodology/approach: The author's approach is to develop a new GBED system that superimposes digital objects [e.g. three-dimensional computer graphics (3DCG) elements] onto real-time vision using a marker-based AR library, a binocular opaque head-mounted display (HMD) and other current easily available technologies. Findings: The findings from a trial experiment are that the new GBED system can improve visual reality and is appropriate for disaster education. However, a few problems remain for practical use. Research limitations/implications: When using the GBED system, participants (i.e. HMD wearers) can suffer from 3D sickness and have difficulty in moving. These are important safety problems in HMD-based systems. Social implications: The combination of AR and HMDs for GBEDs (i.e. integrating virtual and real worlds) will raise questions about its merits (pros and cons). Originality/value: The originality of the research is the combination of AR and an HMD to a GBED, which has previously been realized primarily as simulation games in virtual worlds. The authors believe that our research has the potential to expand disaster education.
title Game-Based Evacuation Drill Using Augmented Reality and Head-Mounted Display
topic Simulated Environment
Educational Games
Emergency Programs
Computer Simulation
Handheld Devices
Program Effectiveness
Natural Disasters
Questionnaires
Technology Uses in Education
Educational Technology
Vignettes
Pretests Posttests
Foreign Countries
url https://eric.ed.gov/?id=EJ1116633