Expressing Youth Voice through Video Games and Coding

Fuente: ERIC Institute of Education Sciences
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Autore principale: Martin, Crystle
Natura: Recurso educativo Open Access
Lingua:en
Pubblicazione: 2017
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author Martin, Crystle
author_facet Martin, Crystle
Martin, Crystle
collection Education Resources Information Center
contents Expressing Youth Voice through Video Games and Coding Martin, Crystle Video Games Coding Youth Programs Youth Opportunities School Libraries Library Services Student Interests Student Empowerment Learning Activities Learning Motivation A growing body of research focuses on the impact of video games and coding on learning. The research often elevates learning the technical skills associated with video games and coding or the importance of problem solving and computational thinking, which are, of course, necessary and relevant. However, the literature less often explores how young people use and develop voice through these interests. Being able to express themselves and explore different identities is important for young people's development. Creating library programs that are open and flexible enough for youth to bring in an existing interest to incorporate into the program is one approach librarians can use to foster young people's sense of agency.
format Recurso educativo Open Access
id eric_EJ1136317
institution ERIC Institute of Education Sciences
language en
publishDate 2017
record_format eric
spellingShingle Expressing Youth Voice through Video Games and Coding
Martin, Crystle
Video Games
Coding
Youth Programs
Youth Opportunities
School Libraries
Library Services
Student Interests
Student Empowerment
Learning Activities
Learning Motivation
Expressing Youth Voice through Video Games and Coding Martin, Crystle Video Games Coding Youth Programs Youth Opportunities School Libraries Library Services Student Interests Student Empowerment Learning Activities Learning Motivation A growing body of research focuses on the impact of video games and coding on learning. The research often elevates learning the technical skills associated with video games and coding or the importance of problem solving and computational thinking, which are, of course, necessary and relevant. However, the literature less often explores how young people use and develop voice through these interests. Being able to express themselves and explore different identities is important for young people's development. Creating library programs that are open and flexible enough for youth to bring in an existing interest to incorporate into the program is one approach librarians can use to foster young people's sense of agency.
title Expressing Youth Voice through Video Games and Coding
topic Video Games
Coding
Youth Programs
Youth Opportunities
School Libraries
Library Services
Student Interests
Student Empowerment
Learning Activities
Learning Motivation
url https://eric.ed.gov/?id=EJ1136317