Expressing Youth Voice through Video Games and Coding
Fuente:
ERIC Institute of Education Sciences
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| Autore principale: | |
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| Natura: | Recurso educativo Open Access |
| Lingua: | en |
| Pubblicazione: |
2017
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| _version_ | 1867181372686204928 |
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| author | Martin, Crystle |
| author_facet | Martin, Crystle Martin, Crystle |
| collection | Education Resources Information Center |
| contents | Expressing Youth Voice through Video Games and Coding Martin, Crystle Video Games Coding Youth Programs Youth Opportunities School Libraries Library Services Student Interests Student Empowerment Learning Activities Learning Motivation A growing body of research focuses on the impact of video games and coding on learning. The research often elevates learning the technical skills associated with video games and coding or the importance of problem solving and computational thinking, which are, of course, necessary and relevant. However, the literature less often explores how young people use and develop voice through these interests. Being able to express themselves and explore different identities is important for young people's development. Creating library programs that are open and flexible enough for youth to bring in an existing interest to incorporate into the program is one approach librarians can use to foster young people's sense of agency. |
| format | Recurso educativo Open Access |
| id | eric_EJ1136317 |
| institution | ERIC Institute of Education Sciences |
| language | en |
| publishDate | 2017 |
| record_format | eric |
| spellingShingle | Expressing Youth Voice through Video Games and Coding Martin, Crystle Video Games Coding Youth Programs Youth Opportunities School Libraries Library Services Student Interests Student Empowerment Learning Activities Learning Motivation Expressing Youth Voice through Video Games and Coding Martin, Crystle Video Games Coding Youth Programs Youth Opportunities School Libraries Library Services Student Interests Student Empowerment Learning Activities Learning Motivation A growing body of research focuses on the impact of video games and coding on learning. The research often elevates learning the technical skills associated with video games and coding or the importance of problem solving and computational thinking, which are, of course, necessary and relevant. However, the literature less often explores how young people use and develop voice through these interests. Being able to express themselves and explore different identities is important for young people's development. Creating library programs that are open and flexible enough for youth to bring in an existing interest to incorporate into the program is one approach librarians can use to foster young people's sense of agency. |
| title | Expressing Youth Voice through Video Games and Coding |
| topic | Video Games Coding Youth Programs Youth Opportunities School Libraries Library Services Student Interests Student Empowerment Learning Activities Learning Motivation |
| url | https://eric.ed.gov/?id=EJ1136317 |