The Clock Is Ticking: Library Orientation as Puzzle Room
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ERIC Institute of Education Sciences
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| Natura: | Recurso educativo Open Access |
| Lingua: | en |
| Pubblicazione: |
2017
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| _version_ | 1867181307099873280 |
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| author | Reade, Tripp |
| author_facet | Reade, Tripp Reade, Tripp |
| collection | Education Resources Information Center |
| contents | The Clock Is Ticking: Library Orientation as Puzzle Room Reade, Tripp Puzzles Library Instruction School Libraries Teamwork Critical Thinking Problem Solving Grade 9 High School Students Games Tripp Reade is the school librarian at Cardinal Gibbons High School in Raleigh, North Carolina. This article describes how he redesigned his school's library orientation program after learning about escape rooms and a variant known as puzzle rooms. Puzzle rooms present players with a set of challenges to solve; they require "teamwork, communication, and delegation as well as critical thinking, attention to detail, and lateral thinking" (Nicholson 2015, 2). At their most elaborate, puzzle rooms offer a themed narrative that organizes a variety of clues--ciphers, symbol substitution, invisible ink--each of which contributes to the story. They differ from escape rooms in objective: not literal escape but some other victory condition, stipulated within the narrative. Reade began the redesign by identifying topics and areas to cover during the orientation and cognitive processes to challenge. Topics to cover included knowledge of the library's catalog and of the OverDrive collection, the library's virtual and physical spaces, and some of its social media presence. The list of cognitive processes to challenge included attention to detail and close reading, especially of instructions and directions, and critical and lateral thinking. The article discusses the rationale behind using puzzles in the library and the process for testing and revising the prototype. The school considered the puzzle-based orientation to be a success based on students' enthusiasm, engagement, and subsequent ability to use the catalog and find books in the collection. |
| format | Recurso educativo Open Access |
| id | eric_EJ1144132 |
| institution | ERIC Institute of Education Sciences |
| language | en |
| publishDate | 2017 |
| record_format | eric |
| spellingShingle | The Clock Is Ticking: Library Orientation as Puzzle Room Reade, Tripp Puzzles Library Instruction School Libraries Teamwork Critical Thinking Problem Solving Grade 9 High School Students Games The Clock Is Ticking: Library Orientation as Puzzle Room Reade, Tripp Puzzles Library Instruction School Libraries Teamwork Critical Thinking Problem Solving Grade 9 High School Students Games Tripp Reade is the school librarian at Cardinal Gibbons High School in Raleigh, North Carolina. This article describes how he redesigned his school's library orientation program after learning about escape rooms and a variant known as puzzle rooms. Puzzle rooms present players with a set of challenges to solve; they require "teamwork, communication, and delegation as well as critical thinking, attention to detail, and lateral thinking" (Nicholson 2015, 2). At their most elaborate, puzzle rooms offer a themed narrative that organizes a variety of clues--ciphers, symbol substitution, invisible ink--each of which contributes to the story. They differ from escape rooms in objective: not literal escape but some other victory condition, stipulated within the narrative. Reade began the redesign by identifying topics and areas to cover during the orientation and cognitive processes to challenge. Topics to cover included knowledge of the library's catalog and of the OverDrive collection, the library's virtual and physical spaces, and some of its social media presence. The list of cognitive processes to challenge included attention to detail and close reading, especially of instructions and directions, and critical and lateral thinking. The article discusses the rationale behind using puzzles in the library and the process for testing and revising the prototype. The school considered the puzzle-based orientation to be a success based on students' enthusiasm, engagement, and subsequent ability to use the catalog and find books in the collection. |
| title | The Clock Is Ticking: Library Orientation as Puzzle Room |
| topic | Puzzles Library Instruction School Libraries Teamwork Critical Thinking Problem Solving Grade 9 High School Students Games |
| url | https://eric.ed.gov/?id=EJ1144132 |