Farrell, S. L., Neeser, A. E., & Bishoff, C. (2017). Academic Uses of Video Games: A Qualitative Assessment of Research and Teaching Needs at a Large Research University.
Cita Chicago Style (17a ed.)Farrell, Shannon L., Amy E. Neeser, y Carolyn Bishoff. Academic Uses of Video Games: A Qualitative Assessment of Research and Teaching Needs at a Large Research University. 2017.
Cita MLA (9a ed.)Farrell, Shannon L., et al. Academic Uses of Video Games: A Qualitative Assessment of Research and Teaching Needs at a Large Research University. 2017.
Precaución: Estas citas no son 100% exactas.