Augmented Reality Learning Experiences: Survey of Prototype Design and Evaluation
Fuente:
ERIC Institute of Education Sciences
Saved in:
| Main Authors: | Santos, Marc Ericson C., Chen, Angie, Taketomi, Takafumi, Yamamoto, Goshiro, Miyazaki, Jun, Kato, Hirokazu |
|---|---|
| Format: | Recurso educativo Open Access |
| Language: | en |
| Published: |
2014
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
In- and Out-of-Character: The Digital Literacy Practices and Emergent Information Worlds of Active Role-Players in a New Massively Multiplayer Online Role-Playing Game
by: Hollister, Jonathan M.
Published: (2016)
by: Hollister, Jonathan M.
Published: (2016)
Putting Fun Back into Learning.
by: Rao, Srikumar S.
Published: (1995)
by: Rao, Srikumar S.
Published: (1995)
The Case of Literacy Motivation: Playful 3D Immersive Learning Environments and Problem-Focused Education for Blended Digital Storytelling
by: Mystakidis, Stylianos, et al.
Published: (2018)
by: Mystakidis, Stylianos, et al.
Published: (2018)
Game-Based Evacuation Drill Using Augmented Reality and Head-Mounted Display
by: Kawai, Junya, et al.
Published: (2016)
by: Kawai, Junya, et al.
Published: (2016)
Evaluation of an Extendable Context-Aware "Learning Java" App with Personalized User Profiling
by: Yau, Jane Yin-Kim, et al.
Published: (2018)
by: Yau, Jane Yin-Kim, et al.
Published: (2018)
Jumping into the World of Virtual and Augmented Reality
by: Johnson, Janine
Published: (2019)
by: Johnson, Janine
Published: (2019)
How Virtual Reality, Augmented Reality and Mixed Reality Facilitate Teacher Education: A Systematic Review
by: Qin Wang, et al.
Published: (2024)
by: Qin Wang, et al.
Published: (2024)
Podcasts in Support of Experiential Field Learning
by: Jarvis, Claire, et al.
Published: (2010)
by: Jarvis, Claire, et al.
Published: (2010)
Using Technology to Support Experiential Learning in Extension Nutrition and Health Programs
by: Schuster, Ellen
Published: (2013)
by: Schuster, Ellen
Published: (2013)
Ready to Be School Librarians? Technology Acceptance and Integration to Engage More Students
by: Hu, Haihong, et al.
Published: (2021)
by: Hu, Haihong, et al.
Published: (2021)
Information Technology Planning: Computers in the School Library--How Many Are Enough?
by: Simpson, Carol
Published: (2002)
by: Simpson, Carol
Published: (2002)
Those Nifty Digital Cameras!
by: Ekhaml, Leticia
Published: (1996)
by: Ekhaml, Leticia
Published: (1996)
Leveraging Title I & Title IID: Maximizing the Impact of Technology in Education--A Resource Guide Identifying Technology Tools for Schools
by: Fox, Christine, et al.
Published: (2009)
by: Fox, Christine, et al.
Published: (2009)
Excellent Educators
by: Fingal, Diana
Published: (2011)
by: Fingal, Diana
Published: (2011)
Follow the Leader
by: Ishizuka, Kathy
Published: (2005)
by: Ishizuka, Kathy
Published: (2005)
The Descriptive Study of Personality Santri Tahfidzul Qur'an 'Ainul Yaqin Campus Islamic Boarding School When Facing Polemics through the Deposit of Memorize Al-Qur'an
by: Mochammad, Yunus, et al.
Published: (2025)
by: Mochammad, Yunus, et al.
Published: (2025)
The Study of Motivation in Library and Information Management Education: Qualitative and Quantitative Research
by: Perez-Sabater, Carmen, et al.
Published: (2012)
by: Perez-Sabater, Carmen, et al.
Published: (2012)
Teaching Case: Teaching Data Literacy Using Titanic Survival Factors
by: Mark Sena, et al.
Published: (2024)
by: Mark Sena, et al.
Published: (2024)
Virtual Reality: A New Dimension for Academic Libraries
by: Gregory K. Tharp
Published: (2019)
by: Gregory K. Tharp
Published: (2019)
A Content Analysis of Augmented Reality Studies Published in 2017
by: Erbas, Cagdas, et al.
Published: (2020)
by: Erbas, Cagdas, et al.
Published: (2020)
Media Multitasking and Academic Achievement among Different Educational Levels: A Scoping Review
by: Mikael Lax, et al.
Published: (2026)
by: Mikael Lax, et al.
Published: (2026)
Libraries as Learning Labs in a Digital Age: A Youth Services Conference in an LIS Classroom
by: Mills, J. Elizabeth, et al.
Published: (2017)
by: Mills, J. Elizabeth, et al.
Published: (2017)
A Systematic Literature Review on Augmented Reality in Mathematics Education
by: Bulut, Mehmet, et al.
Published: (2023)
by: Bulut, Mehmet, et al.
Published: (2023)
Understanding the Use and Impact of Social Media Features on the Educational Experiences of Higher-Education Students in Blended and Distance-Learning Environments
by: Scialdone, Michael John
Published: (2014)
by: Scialdone, Michael John
Published: (2014)
Neal-Schuman Electronic Classroom Handbook.
by: Hinchliffe, Lisa Janicke
Published: (2001)
by: Hinchliffe, Lisa Janicke
Published: (2001)
Creating to Learn: Curriculum Steers Your School's Technology Assets
by: Keane, Jacqueline
Published: (2006)
by: Keane, Jacqueline
Published: (2006)
Implementing Technology at Springdale Elementary School: A Case Study.
by: Rogers, Curtis R.
Published: (1997)
by: Rogers, Curtis R.
Published: (1997)
Effectiveness of Innovative Learning Media in Elementary Schools during the COVID-19 Pandemic
by: Syamsul Ghufron, et al.
Published: (2024)
by: Syamsul Ghufron, et al.
Published: (2024)
High-Tech Tools for the Library Media Center: The Future from a Low-Tech Point of View
by: Fuller, Daniel, et al.
Published: (2009)
by: Fuller, Daniel, et al.
Published: (2009)
Performance Expectancy, Effort Expectancy, and Facilitating Conditions as Factors Influencing Smart Phones Use for Mobile Learning by Postgraduate Students of the University of Ibadan, Nigeria
by: Onaolapo, Sodiq, et al.
Published: (2018)
by: Onaolapo, Sodiq, et al.
Published: (2018)
Nature Connection and 360-Degree Video: An Exploratory Study with Immersive Technology
by: Sneed, John C., et al.
Published: (2021)
by: Sneed, John C., et al.
Published: (2021)
Use of Social Media and Its Impact on Academic Performance of Tertiary Institution Students: A Study of Students of Koforidua Polytechnic, Ghana
by: Owusu-Acheaw, M., et al.
Published: (2015)
by: Owusu-Acheaw, M., et al.
Published: (2015)
Effects of Electronic Information Resources Skills Training for Lecturers on Pedagogical Practices and Research Productivity
by: Bhukuvhani, Crispen, et al.
Published: (2012)
by: Bhukuvhani, Crispen, et al.
Published: (2012)
Using Telecentres in Support of Distance Education. Knowledge Series: A Topical, Start-Up Guide to Distance Education Practice and Delivery.
by: Latchem, Colin
Published: (2001)
by: Latchem, Colin
Published: (2001)
Reading Lists: A Study of Tutor and Student Perceptions, Expectations and Realities
by: Stokes, Peter, et al.
Published: (2008)
by: Stokes, Peter, et al.
Published: (2008)
Teachers Perception of Kindergarten Play in Video Games with Badges: A Delphi Study
by: Long, Heather
Published: (2017)
by: Long, Heather
Published: (2017)
School Library Research from around the World: Where It's Been and Where It's Headed
by: Gavigan, Karen
Published: (2018)
by: Gavigan, Karen
Published: (2018)
Constructing AI Literacy: A Hands-On Approach for School Children
by: Leonard Busuttil
Published: (2025)
by: Leonard Busuttil
Published: (2025)
Experiencing Research Firsthand: The "unClassroom" Experiential Learning Approach to Teaching Research Methods in an LIS Master's Program
by: Mandel, Lauren H.
Published: (2017)
by: Mandel, Lauren H.
Published: (2017)
High-Tech High Schools.
by: Zajac, Mary Brendon
Published: (1995)
by: Zajac, Mary Brendon
Published: (1995)
Similar Items
-
In- and Out-of-Character: The Digital Literacy Practices and Emergent Information Worlds of Active Role-Players in a New Massively Multiplayer Online Role-Playing Game
by: Hollister, Jonathan M.
Published: (2016) -
Putting Fun Back into Learning.
by: Rao, Srikumar S.
Published: (1995) -
The Case of Literacy Motivation: Playful 3D Immersive Learning Environments and Problem-Focused Education for Blended Digital Storytelling
by: Mystakidis, Stylianos, et al.
Published: (2018) -
Game-Based Evacuation Drill Using Augmented Reality and Head-Mounted Display
by: Kawai, Junya, et al.
Published: (2016) -
Evaluation of an Extendable Context-Aware "Learning Java" App with Personalized User Profiling
by: Yau, Jane Yin-Kim, et al.
Published: (2018)