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Main Author: Johnson, Janine
Format: Recurso educativo Open Access
Language:en
Published: 2019
Subjects:
Online Access:https://eric.ed.gov/?id=EJ1207783
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author Johnson, Janine
author_facet Johnson, Janine
Johnson, Janine
collection Education Resources Information Center
contents Jumping into the World of Virtual and Augmented Reality Johnson, Janine Computer Simulation Simulated Environment Educational Technology Laboratories School Libraries Middle School Students Technology Uses in Education Whether you have a well-equipped Virtual Reality (VR) lab or are still questioning how to get started, you can be sure that virtual, augmented, and mixed-reality (VR, AR, and MR) experiences are not fads soon to fade away. In that case, then what better place than the school library to "mess about" with VR/AR/MR and expand learners' horizons while seamlessly incorporating the American Association of School Libraries (AASL) Shared Foundations of Collaborate, Explore, and Engage? This article describes the experiences with VR and AR at Scotts Ridge Middle School in Ridgefield, Connecticut. The author reports the potential provided by virtual reality experiences for expanded learning, and heightened engagement beyond what printed materials can provide. She writes that learners at Scotts Ridge, have journeyed through the canals of Venice; visited religious sites around the world; traveled to Senegal, France, and Vietnam; traveled through the human body; hovered over erupting volcanoes, and more. They've explored well beyond the walls of the school library. Through their experiences with VR, learners are making empathetic connections to the larger world and some students have also begun to create 360-degree content of their own.
format Recurso educativo Open Access
id eric_EJ1207783
institution ERIC Institute of Education Sciences
language en
publishDate 2019
record_format eric
spellingShingle Jumping into the World of Virtual and Augmented Reality
Johnson, Janine
Computer Simulation
Simulated Environment
Educational Technology
Laboratories
School Libraries
Middle School Students
Technology Uses in Education
Jumping into the World of Virtual and Augmented Reality Johnson, Janine Computer Simulation Simulated Environment Educational Technology Laboratories School Libraries Middle School Students Technology Uses in Education Whether you have a well-equipped Virtual Reality (VR) lab or are still questioning how to get started, you can be sure that virtual, augmented, and mixed-reality (VR, AR, and MR) experiences are not fads soon to fade away. In that case, then what better place than the school library to "mess about" with VR/AR/MR and expand learners' horizons while seamlessly incorporating the American Association of School Libraries (AASL) Shared Foundations of Collaborate, Explore, and Engage? This article describes the experiences with VR and AR at Scotts Ridge Middle School in Ridgefield, Connecticut. The author reports the potential provided by virtual reality experiences for expanded learning, and heightened engagement beyond what printed materials can provide. She writes that learners at Scotts Ridge, have journeyed through the canals of Venice; visited religious sites around the world; traveled to Senegal, France, and Vietnam; traveled through the human body; hovered over erupting volcanoes, and more. They've explored well beyond the walls of the school library. Through their experiences with VR, learners are making empathetic connections to the larger world and some students have also begun to create 360-degree content of their own.
title Jumping into the World of Virtual and Augmented Reality
topic Computer Simulation
Simulated Environment
Educational Technology
Laboratories
School Libraries
Middle School Students
Technology Uses in Education
url https://eric.ed.gov/?id=EJ1207783