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Autori principali: O'Brien, Kelsey, Pitera, Jenna
Natura: Recurso educativo Open Access
Lingua:en
Pubblicazione: 2019
Soggetti:
Accesso online:https://eric.ed.gov/?id=EJ1232597
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author O'Brien, Kelsey
Pitera, Jenna
author_facet O'Brien, Kelsey
Pitera, Jenna
O'Brien, Kelsey
Pitera, Jenna
collection Education Resources Information Center
contents Gamifying Instruction and Engaging Students with Breakout EDU O'Brien, Kelsey Pitera, Jenna Game Based Learning Learner Engagement Active Learning 21st Century Skills College Freshmen College Readiness Skill Development Lifelong Learning Information Literacy Library Instruction Independent Study Critical Thinking Generational Differences Teamwork As technology advances at an unprecedented rate and the job market continually evolves, educators are challenged with effectively engaging students and preparing them for success after graduation. The current landscape requires a shift from lecture-based, content-focused instruction to hands-on, student-centered techniques that foster lifelong learning competencies. Gamification provides an effective approach for creating exciting, active learning experiences that promote critical mindsets such as collaboration, problem-solving, persistence, and adaptability. These abilities are especially valuable for first-year students who are making the transition from high school to college research and learning. This article provides an example of how the authors have implemented Breakout EDU games to engage first-year students and help them develop skills and mindsets for success in college and beyond.
format Recurso educativo Open Access
id eric_EJ1232597
institution ERIC Institute of Education Sciences
language en
publishDate 2019
record_format eric
spellingShingle Gamifying Instruction and Engaging Students with Breakout EDU
O'Brien, Kelsey
Pitera, Jenna
Game Based Learning
Learner Engagement
Active Learning
21st Century Skills
College Freshmen
College Readiness
Skill Development
Lifelong Learning
Information Literacy
Library Instruction
Independent Study
Critical Thinking
Generational Differences
Teamwork
Gamifying Instruction and Engaging Students with Breakout EDU O'Brien, Kelsey Pitera, Jenna Game Based Learning Learner Engagement Active Learning 21st Century Skills College Freshmen College Readiness Skill Development Lifelong Learning Information Literacy Library Instruction Independent Study Critical Thinking Generational Differences Teamwork As technology advances at an unprecedented rate and the job market continually evolves, educators are challenged with effectively engaging students and preparing them for success after graduation. The current landscape requires a shift from lecture-based, content-focused instruction to hands-on, student-centered techniques that foster lifelong learning competencies. Gamification provides an effective approach for creating exciting, active learning experiences that promote critical mindsets such as collaboration, problem-solving, persistence, and adaptability. These abilities are especially valuable for first-year students who are making the transition from high school to college research and learning. This article provides an example of how the authors have implemented Breakout EDU games to engage first-year students and help them develop skills and mindsets for success in college and beyond.
title Gamifying Instruction and Engaging Students with Breakout EDU
topic Game Based Learning
Learner Engagement
Active Learning
21st Century Skills
College Freshmen
College Readiness
Skill Development
Lifelong Learning
Information Literacy
Library Instruction
Independent Study
Critical Thinking
Generational Differences
Teamwork
url https://eric.ed.gov/?id=EJ1232597