Virtual Reality as a Tool for Teaching Library Design

Fuente: ERIC Institute of Education Sciences
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Autor principal: Calvert, Philip
Formato: Recurso educativo Open Access
Lenguaje:en
Publicado: 2019
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author Calvert, Philip
author_facet Calvert, Philip
Calvert, Philip
collection Education Resources Information Center
contents Virtual Reality as a Tool for Teaching Library Design Calvert, Philip Computer Simulation Library Education Facility Guidelines Physical Disabilities Computer Uses in Education Library Facilities Foreign Countries Accessibility (for Disabled) College Students Student Attitudes College Instruction Virtual reality (VR) offers potential for teaching and learning, though there seems to be no prior use of VR for teaching library and information science. This paper reports on a project that used VR for teaching library design, specifically for designing a library for customers with physical impairments. A survey and interviews were used to collect data. The results suggest that students prefer using VR to more traditional forms of learning because it makes physical problems seem more real than they would if presented in a book or video.
format Recurso educativo Open Access
id eric_EJ1237596
institution ERIC Institute of Education Sciences
language en
publishDate 2019
record_format eric
spellingShingle Virtual Reality as a Tool for Teaching Library Design
Calvert, Philip
Computer Simulation
Library Education
Facility Guidelines
Physical Disabilities
Computer Uses in Education
Library Facilities
Foreign Countries
Accessibility (for Disabled)
College Students
Student Attitudes
College Instruction
Virtual Reality as a Tool for Teaching Library Design Calvert, Philip Computer Simulation Library Education Facility Guidelines Physical Disabilities Computer Uses in Education Library Facilities Foreign Countries Accessibility (for Disabled) College Students Student Attitudes College Instruction Virtual reality (VR) offers potential for teaching and learning, though there seems to be no prior use of VR for teaching library and information science. This paper reports on a project that used VR for teaching library design, specifically for designing a library for customers with physical impairments. A survey and interviews were used to collect data. The results suggest that students prefer using VR to more traditional forms of learning because it makes physical problems seem more real than they would if presented in a book or video.
title Virtual Reality as a Tool for Teaching Library Design
topic Computer Simulation
Library Education
Facility Guidelines
Physical Disabilities
Computer Uses in Education
Library Facilities
Foreign Countries
Accessibility (for Disabled)
College Students
Student Attitudes
College Instruction
url https://eric.ed.gov/?id=EJ1237596